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Other Realms => Role Play Theater => Topic started by: Stormkit on June 05, 2010, 10:36:46 PM

Title: Islands of Infinity OOC
Post by: Stormkit on June 05, 2010, 10:36:46 PM
Right, so DV has put Condition Red on hiatus for three months, which in my experience means it probably is dead now since it kind of required his presence to run. Even if this isn't the case however, this is three months where I have no RP :/

So I've decided to make one of my own. Only problem is I don't know what to make it or what people are looking for. So think about it (if you need to) and please post in this thread things you'd like to see in an RP. Magic? No magic? Modern era, olden times, futuristic, alternate universe, just what are we looking for? Ultimately I will be the one making the final decision (it's my RP dammit!) but I'll be keeping an eye out for any ideas to spice it with.
Title: Re: A new RP of some sort or other...
Post by: KaiAdin on June 05, 2010, 11:38:09 PM
It should be... Modern Era/Futuristic with magic!
/me cant think of specific details yet.. but yea XP
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on June 05, 2010, 11:54:21 PM
Hmm...I would be cool with any. Kai's sounds good...altough why not have one where the ability to shift or transform is part of life.
Title: Re: A new RP of some sort or other...
Post by: Stormkit on June 07, 2010, 12:02:29 AM
Which brings us to another choice, any special powers... will they be widely spread and commonly known about or would they be something not very many people can do? I have an idea in mind involving a bit of a totem spirit theme, but that's subject to change and I'm still fishing for a plot.
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on June 07, 2010, 12:17:04 AM
Hmm....Id be fine with either. In my opinion although the more "Widely used" theme is less common place and would be cool. Transforming probably would come with some sort of limit(either times in a day, or time out of your "natural body")
Title: Re: A new RP of some sort or other...
Post by: Dragyn on June 07, 2010, 10:53:59 AM
Or we could go the BESM route, and require alternate forms to have at least some sort of disadvantage in exchange for the greater power granted.

(BESM is an open-form tabletop RPG system, meant to be usable in any setting.  It's fun, but really hard on the GM, as since it's so scalable and powerful, there aren't many premade enemies/npcs.)


Personally, I'd like to see a future-tech world with magic and machinery.  Shapeshifting and such is all well and good, but I want a magitech cannon, personally.  

As an aside, I think it'd be cool if you threw us on an airship as crew or somesuch, but that's likely a personal bias.

Note:  No matter what you end up doing, I'm interested in participating.  Never hurts to try new things.
Title: Re: A new RP of some sort or other...
Post by: Geary on June 07, 2010, 02:17:39 PM
Just to throw out a few ideas, we could start out by making a list of weak-sauce powers and roll for them, then make a list of malformities that have positive and negative aspects, (such as one arm being shriveled, but the other being three times as strong,) and building around that?
Title: Re: A new RP of some sort or other...
Post by: Fen on June 07, 2010, 09:32:13 PM
an interesting thing I'd like to throw in is the possibility of a full-on transformation for the whole body (if we're doing that) as well as focusing all the energy to a specific part of the body like your arm or leg.
Not focusing it to any particular spot allows for more stability (and thus time spent as such) while focusing on one spot would increase power, durability, speed, (or whatever else you're going for) while mirroring in cutting down the time a lot more.

personally I'd prefer the ability to be wide-spread, and modern/future sounds good.
Title: Re: A new RP of some sort or other...
Post by: Stormkit on June 07, 2010, 11:47:52 PM
Well I think this is going to be officially a widespread ability, which actually holds pretty well in mind with what I was thinking anyway. Magitech is quite admitedly amazing, though I'd have to think a bit about how that sort of thing would work. So I guess this means we'll see about the future thing on a ship. The full out vs. only part (or even for that matter only part way) definitely holds merit. As for the intentional flaw, I was thinking of limiting people to only a few forms as opposed to time or such. That's set in silly putty. Which basically means not only is it not set in stone, but it's actually likely to fall out. The BESM idea looks promising though. I might throw in a few random things like that a person will always have something in common with all forms, a sort of identifying mark if you will. Anyway, I'm still juggling ideas on this.
Title: Re: A new RP of some sort or other...
Post by: KaiAdin on June 08, 2010, 05:23:56 AM
mmm! I'd rather not 'roll' for anything if possible.. a more story based thing than rolling stats/moves/etc,

Though yea, the modern magitech thing sounds awesome :3
Title: Re: A new RP of some sort or other...
Post by: Geary on June 08, 2010, 10:02:55 AM
The 'roll for powers/malformations' is just a way to randomly assign things to make things more realistic(?) and avoid people making OP characters, by purpose or mistake
Title: Re: A new RP of some sort or other...
Post by: Fen on June 08, 2010, 01:00:37 PM
form limitations over time ones would be interesting, I think.
You'd have people with utility forms, forms for fighting, forms for.. taking care of people, somehow?

It'd sort of make people into specialized whatevers depends on what they can turn in to, and I'd imagine people would only get one or two, and thus be good at [insert thing here] while having to rely on other party members with other things.

(of course I imagine the forms themselves having disadvantages, like turning into a man made of rock would tire you out really fast! stone is heavy.)

edit: another thing to shed some more light on the whole transforming partway bit, I was thinking of sort of three ways to do it:

1.just transforming, which changes your entire form.
2.transforming just part of you, which would change to how it would be in the form you're going for.
3.in a way, "overcharging" the second option, which would be sort of funneling the transformative... whatever (magic, magitech, tech, mutant powers, etc) to create a more powerful but less stable transformation of whatever you're going for. Keep in mind physics and stuff still apply, so fleshy body + arm made of granite = altered center of gravity.
Title: Re: A new RP of some sort or other...
Post by: Stormkit on June 08, 2010, 08:57:02 PM
Well now this is interesting... I didn't expect people to start suggesting elemental transformations here.
Title: Re: A new RP of some sort or other...
Post by: Fen on June 13, 2010, 06:25:16 PM
elements can do interesting things that flesh and bone can't.
But, how are we gonna decide on what system to use?
Title: Re: A new RP of some sort or other...
Post by: Geary on June 13, 2010, 07:53:50 PM
I'd imagine for the form switch, it'd be best to have 1 animal form, which will be called full form for ease, a mid-form of that animal, and an element, who's effectiveness would be boosted in full form and weaker the more human the user gets, but still plenty potent at zero form.
Title: Re: A new RP of some sort or other...
Post by: Fen on June 14, 2010, 10:56:59 AM
I would say there also needs to be some sort of risk/reward method with the element forms, and some limitations to avoid making them powerhouses of pure destruction and the like...

for example, a fire element form when put out means you pass out and/or die (pending on tone of the RP) and getting cracked in a rock based form means retaining that injury when going back to other forms, as a bone fracture or something similar. Of course jumping in water as a giant rock man means you'll sink, and even if rocks don't need to breathe, you'd have to move on to a form that can swim to get back up if there isn't a slope. Fall too far and you might not have enough time to get there before you drown.

I'm not sure what would happen to a water element form if it got evaporated, but I suppose it would put you in a form of stasis until you got enough water around you to re-form.

as for which elements may be used, I think there shouldn't be a limitation on them so long as they're reasonable... no flying rocks made of fire, aright? But you could also use something like steel, lightning, plants... whatever.

(this is all just speculation though until we decide what to use)
Title: Re: A new RP of some sort or other...
Post by: Dragyn on June 14, 2010, 12:22:58 PM
Of course, in BESM, you could actually do any of those things.

Note that I'm not encouraging you to use BESM.  After all, Fen just said we didn't want flying rocks made of fire, yeah?

Personally, I'm thinking there needs to be risk/reward for all shapeshifting.  It can't be a be all/end all, or it's no fun.  Even if the only risk involved is the basic "Ahh!  A monster!" response from the townspeople, there has to be something.

((As an aside, I always assumed a water element form would simply be forced to revert if evaporated, regardless of how inconvenient that might be.))

By the looks of it, regardless of how you choose to run this thing, it's gonna' be interesting.
Title: Re: A new RP of some sort or other...
Post by: Stormkit on June 16, 2010, 02:54:38 AM
Well the water one is easy. If evaporated, you would be forced into a steam elemental form. Except less cohesive. Kind of like what Dragyn said about stasis, but the idea is you'd be in danger of dispersing beyond recovery. With an effort of will you can keep yourself from drifting further apart and could even theoretically pull yourself back together with enough willpower. Similarly being frozen renders you immobile until you remelt yourself. Same thing with willpower applies for getting yourself moving. For case to case basis I will final decision on just what happens in such cases, though they will rarely be fatal. Fire doused with water would not die but be more like extremely low blood pressure, feeling faint and weak.

On another note, I'm actually kind of surprised by how many non-animal examples I'm getting here. (Woah, totally forgot I just said this last week XD) So here's what I'm going to do. I won't make forms unlimited, but I won't limit to just a few. Basically each character will get an affinity and can take any form so long as it's related to that affinity. I may be lenient on unrelated stuff, but antiaffinity would be a complete no-no.

General examples

I highly encourage creativity, but I also highly encourage reasonability, so you can come up with just about anything, explain the limits and possibilities and I'll let you know if it's okay. If you try something in the RP itself that I think doesn't work, I'll let you know and you'll just have to try again.

The RP itself...

My RP is going to be a little less strict than DV's as I will be encouraging you to create your own interactions and environments to an extent. I'll shepherd from the side with plot devices, events, and maybe a character or two. I'm not quite sure how this will work but if need be I can change the way I do this later.

As for the environment itself, I'm going to say everyone can shapeshift, but not necessarily well. It depends on how in tune you are with your affinity. The less in tune you are, the less you'll be able to do anything. On the other hand, the more in tune you are, the more affected you are by it. Things that oppose your affinity will make you uneasy and may even harm you if you're not careful. You can always tell someone is strongly in tune with their affinity by a kind of aura they have around them. You can tell they're not quite normal. If your character is like this, I WILL expect them to be strongly influenced by it.

There, I've created the general science/setting. Now just for a place, a time period, and a plot. Time period I'm thinking is definitely not going to be space age. I'm used to this sort of magic happening in a medievalish setting, but it may be interesting to see how it plays out in a more modern era.
Title: Re: A new RP of some sort or other...
Post by: Fen on June 16, 2010, 12:32:17 PM
interesting. I like it.
Though, why wouldn't water elements be included in a "life" affinity, since they're one of the bases for life?
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on June 16, 2010, 12:38:25 PM
This is sounding rather fun, and I already have an idea of a concept in my head for it :)
Title: Re: A new RP of some sort or other...
Post by: Geary on June 16, 2010, 01:16:37 PM
I'm up for it
Title: Re: A new RP of some sort or other...
Post by: Dragyn on June 16, 2010, 02:19:18 PM
I'm up for it, as well.

I think it's good to keep water and life separate, since strictly speaking, all the base elements could be considered the bases for life, and we don't want to create a loophole giving any element too much versatility.

Hmm...I'll have to consider my concept before committing to anything, but this should be fun.
Title: Re: A new RP of some sort or other...
Post by: Fen on June 16, 2010, 03:39:22 PM
I wouldn't say fire or lightning is a building block of life. Stuff can regrow where fire has burned something to ash, sure, but fire wasn't necessary for life to be there in the first place.

anyway, it sounds really cool and I'm up for it either way
Title: Re: A new RP of some sort or other...
Post by: Stormkit on June 19, 2010, 11:40:19 AM
True, but earth is often associated with healing as well. Air is critical to life also. All in all I think including this under life would be overpowering it just a little. I'm not sure exactly what the rules are for forms that have nothing to do with an affinity. My current thought is that I'll allow it with power handicaps.

To expand the 'life' example, while theoretically being able to take the form of any living thing, I would actually advise away from scavengers such as ravens, rats, vultures, etc. But on the other hand an earthen golem might be okay under a few conditions such as having more trouble holding the form. This constant distraction would lead to a harder time thinking, being weaker, and slower reactions. (Yes weaker. Have you ever tried lifting heavy weights when you were really hungry or tired? You can't really exert as much effort.)

Additionally I'd require a flavor to tie in with the affinity such as the earthen golem being bound together with plants, whether moss or weeds or grass would be optional. An air affinity might be able to take the form of a wolf which isn't too close to air, but also isn't antagonistic like a mole or even perhaps an armadillo, cow, or sloth which don't live underground but also aren't particularly mobile. Aside from the aforementioned handicaps, such a wolf would have to be always moving or fidgeting, unable to keep still. Or perhaps alternatively it would have fur that never stops blowing in a wind that isn't there.

Needless to say (I hope) is that such unrelated forms can only be done by those with a strong affinity. Those with weaker affinity have enough trouble taking associated forms let alone those not so related. They'll have one of two handicaps; either they will be able to take any form related to their (weak) affinity but will have the handicap trouble mentioned above in a slightly weaker manner, or they will have no such handicap but be able to access not as many forms of their affinity. This handicap is a bit weaker than that of the strong affinity peoples because they already have the other handicap of being influenced by their affinity as you should all remember.

I think the next step is to decide what era this should take place in. Anyone have any suggestions aside from medieval or modern? Please give also a reason why you prefer one over the other.
Title: Re: A new RP of some sort or other...
Post by: Geary on June 19, 2010, 11:53:52 AM
Pre-Medieval, like early Egypt or Persia, because we don't see enough of those
Title: Re: A new RP of some sort or other...
Post by: Tvorsk on June 19, 2010, 12:15:17 PM
From the Tvorsk's Quote File:
Quote
(11:08:25) D._Ein: As it happens, I was in this very position in an RP before, where I controlled one twenty-foot-tall Egyptian robot (don't ask), and everyone was against me
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on June 19, 2010, 02:01:36 PM
That sounds like an interesting idea, although I dunno it might drain concepts some. In the end, although I have no preference if the theme works with it.
Title: Re: A new RP of some sort or other...
Post by: Dragyn on June 19, 2010, 04:27:32 PM
I'm willing to go with whatever, having already played and/or been the GM in a wide variety of settings.
Title: Re: A new RP of some sort or other...
Post by: KaiAdin on June 19, 2010, 05:41:36 PM
Hmm I dont have a specific perference though I'm less familiar with most pre-medieval cultures and such, so I might need like some stimulus material to get my brain going on concepts! ]:)
Title: Re: A new RP of some sort or other...
Post by: Stormkit on June 19, 2010, 07:57:20 PM
An Egyptian setting seems interesting, but I'd like a bit more of a varied local. Not everything in the desert. Or if it IS going to be a single location... not in the desert >.>. I don't really like those places. I will start looking into alternate settings for the far past and see what I come up with. Perhaps an alternate plane of reality. I have an idea or two I'd like to chase a little further before saying anything about them...
Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 06, 2010, 10:55:32 PM
All right, decided on a setting. This is going to take place in a floating island kingdom type place. This essentially means I get to create new settings at a moment's whim without having to retool geology or anything. Getting from island to island is usually done by airship, though it's not unknown for people to try 'swimming'. Basically gravity only exists over what it's made to exist over such as islands or airships. The islands is natural, the airships artificial because life here generally evolved with gravity in mind.

Other things this brings up... high and low (or up and down, whatever) are additional add-ons to compass directions. This means that you may find an island to the high-north-west. Basically (as you might have figured by now) I have decided that laws of physics can go bite themselves. Inertia is going to be the same as well as friction and just about everything but gravity actually. Unless a certain island says otherwise ;).

General starting area will probably be a relatively high tech city. Kind of your basic crossroads town... except it's on a floating island so there's no roads. It's just in the middle of a few important areas. Another thing that came up... technology will essentially be fairly low. Think colonial days technology offset by magic to take care of other stuff. Why invent the lightbulb when most people can make themselves glow? Actually I need to put a little more thought into the level of magic so I'll get back to that. But each player can have one thing that's higher tech than usual. Anything else has to be added in the actual story.

And aside from that, feel free to start making characters so I can get an idea of where to start everyone off and what the initial plot should be!
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on July 06, 2010, 11:30:50 PM
I guess Ill roll out the character I was thinking.
Name: William "Nightmare" Shenks
Age: 25
Height: 5' 11"

Affinity: Shadows

What I have of now, is that the character is a sort of sneak, with the ability to blend in to the faintist of shadows and transform into that which relishes it. I don't know if as part of that I wish him to be more of the information collector, or the "item requistioner", but this seems to be a good start to the idea. As Stormkit noted, as a counteract of this ability, William does not like being out in bright lights, and during the day would rather stay as far inside as possible, where lights are always dim...
Title: Re: A new RP of some sort or other...
Post by: Fen on July 07, 2010, 07:25:30 AM
arighty then, I suppose I'll go with this:

Eik "Tree" Drauger
Age: 21
Affinity: Forests

Obviously plant/forest critter oriented, usually taking the form of a large Earth elemental with a tree growing out of his back. This lessens (but does not negate) the discomfort of being out of a forest, and allows him to travel in modern cities for extended amounts of time, at the cost of greatly reduced mobility. Usually exits this form only when necessary or in the presence of at least 3 other trees of considerable age. It's sort of a mediator character, using his mass to keep people from fighting/escaping/etc. A side effect of traveling with a tree at all times makes him easy to find and gives him a fear of fire; not for himself but because the tree itself may be damaged or destroyed.
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 07, 2010, 09:22:50 AM
This looks like a cool idea. Is it possible for me to join in?
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on July 07, 2010, 11:53:05 AM
This looks like a cool idea. Is it possible for me to join in?

Sure Jonas, were still setting up and making preliminary characters.
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 07, 2010, 12:40:58 PM
One idea that I've been toying with is a "Big Bad Wolf" type of character who's really just a softie bookworm. The idea of a muscled anthro curled up with a book and glasses just seems funny to me. What affinity would that work with?
Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 07, 2010, 06:08:35 PM
Well personality and affinity are not necessarily related to each other, but in your case I'm getting an impression of 'protection'. Big and powerful, a strong guard, but the application of this strength is defense rather than attack. Possible forms would include just about any sort of pack animal as well as perhaps particularly territorial creatures. The downside of course would be that you really can't stand by while someone/thing is being victimized. You'd have an urge to protect anything in need of protection to the extent you are able. If you don't like this idea I'll see if I can come up with another and of course you're free to make suggestions of your own.

Fenrs: In particular your character would dislike arid climates or other places with lack of life. Cities wouldn't be nearly so bad as deserts. Even in human or other form you'd be liable to shrivel and/or wilt if there's not enough water around. This isn't a physical thing exactly but more a spiritual one where your character would be less active and more depressed. The thing about the trees you mentioned works well and would be specific to the fact that its forest, but you should be okay in places like cities so long as they aren't like the modern urban settings with solid concrete everywhere. As long as you can get at sun, water, and good ground you should be okay. Lack of one or more will start negatively affecting you depending on how severe the lack is.

Kenku: Your revised character general info seems pretty good. If anything else comes up later (good or bad) I'll let you know.
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 07, 2010, 07:47:02 PM
Hmm, maybe it would be better if I described my guy's intended personality and you can tell me what affinities he'd match up with?

Title: Re: A new RP of some sort or other...
Post by: Fen on July 07, 2010, 10:16:33 PM
hmm, aright then! That makes things easier. Can't wait to see what everyone else comes up with though.
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 07, 2010, 10:53:06 PM
Ok, so he isn't scholarly or anything like that (reads for fun) but he gets very excited when encountering things he's read about (in the case of people/places/things) or when he gets in situations that parallel those in his books. Socially awkward, but not for lack of trying. He's fairly oblivious to the effect his size has on people and frequently underestimates his own strength (hugs/handshakes can be unintentionlly hazardous for example, let alone any glomp attemps =O ). He's also somewhat literal-minded, especially in regards to innuendos or euphamisms.

My initial idea was for his affinity to be "fantasy" and he'd be able to take the shape of fairy tale creatures, but I realized that didn't make much sense in the long run. 
Title: Re: A new RP of some sort or other...
Post by: Fen on July 08, 2010, 08:04:14 AM
really it's hard to draw a line of what would work and what wouldn't work, since this is such an interesting concept. With the whole form based upon affinity thing, a lot of experimental stuff could be really cool; while making my character I wondered how a chaos or life affinity would work out, things like that.

I have also now realized that this universe could potentially make for a good shared story universe.

good works!  [;)
Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 08, 2010, 08:29:51 AM
Fantasy is a little vague since it encompasses so many things, and indeed this very RP. Perhaps a better idea would be child-like or wondrous or fantastical. There's a word I'm looking for, I think, which means essentially child-like wonder in the fantastical or something like that. The only issue with this is that you'd get forms that match the personality rather than the big hulking thing you have in mind.

In this case, the personality has nothing to do with the forms you can take. Which means your affinity is not going to be related to your personality. Don't worry, this is perfectly possible, you just need to think of an affinity that would cover the forms you want that doesn't have a bearing on his personality. If nothing comes to you, try listing various forms you'd expect to want to be able to take and I'll see if I can come up with any other ideas. (and for the record 'protection' wouldn't be incompatible with the personality you've described. It just means that on top of the naivety and excitability and stuff, he has an intense dislike of bullying)

As for Fen: You'd be amazed at how easily those two affinities would work out. I already described the life affinity in my original description of this universe. As for chaos, emphasis would be on forms that don't adhere to rules. This basically means no forms with herd or pack structures, and an emphasis on the unpredictable. Earth elementals would be out, and water iffy, but lightning, fire, and air would all be fine. Just continue that trend and the 'pattern' emerges.
Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 08, 2010, 09:47:20 AM
Okay, setting update of nifty awesome. This is mostly flavor stuff so if it's scary big you can probably skip >.>

This began when Fen asked me how gravity works and everything sorta followed from there. First of all, gravity will mostly exist in cyllindrical form about islands. The up side pulls you down, the down side pushes you away. This is why people live on the top and put docking stuff on the bottom. The effect tapers off after a short while so you won't fall forever at accelerating pace off the bottom and islands passing over each other won't crash. Aside from these zones, gravity is null. Inertia rules and unprepared people are liable to just keep going forever. Thankfully most people have at least one form that can do something about this and navigate through the atmosphere. Thus wings are a great way to reverse direction and several elementals that don't technically have mass can also change direction in some way or another. Use creativity here.

Then Tvorsk asked me how there can be an atmosphere if there's no gravity. The answer is that there is an infinite amount of air to fill this infinite universe. It just goes on forever, presumably with islands that just go on and on. This of course brings up the issue of lighting, namely stars and the sun. The answer is that they don't exist. Instead light in this universe (while emiting normally from fire and hot metals, etc) is primarily based on dust motes. In particular lite motes which float around everywhere emitting light in the visible spectrum. Light intensity is based on density, but they tend to wander around in groups. When inside such a cloud light is everywhere around you. Objects in the distance get sorta whited out. It's like a fog, but brighter. When such a cloud is nearby, it acts sort of like a sun that has a weird shape. In this universe, scientists aren't allowed to assume spherical shape ;).

Anyway, counter part to lite motes are of course dark motes. These are exactly the same as lite motes except they absorb light instead of emit it. They don't emit darkness so they don't act like a negative sun, but they do have a greater tendency to group together (being heavier) and become more dense which means that when you're in the middle of one of these clouds, it can get pitch black as opposed to a lite mote fog which usually leaves visibility for a while before things get blotted out. It's possible for higher density lite mote clouds or lower density dark mote clouds, but this is what you'll usually find. Dark mote clouds in a distance don't cast darkness, but just blot out all the light behind it, like clouds at night blotting out stars. When both lite and dark motes are nearby, light defaults to a sort of twilight look. Similarly when neither are present, light defaults to a dawn sort of look. As you can imagine these two states are difficult to tell apart.

For the most part this system doesn't throw off states of night and day too badly. Daytime with the 'sun' in the sky still casts shadows and overhead dark clouds will cut off light (okay I lied, they project darkness but only in a roundabout manner) and leave an island in darkness while torches, etc still give off light. Inside the clouds it's hard to escape these motes so torches, blindfolds, etc really don't have the effect they'd normally have, which is why people started collecting these motes themselves. By use of filters, it is possible to collect lite and dark motes and trap them in a jar like so many fireflies. They make excellent safe sources of light and are generally standard fare in most civilizations.

Now since dark motes 'eat' what lite motes create, dark motes like light motes, but lite motes dislike dark motes. This means that they tend to chase each other around the place creating relatively stable night-day cycles. As lite motes are lighter than dark motes, they escape faster than dark motes can chase so they keep fairly spread apart usually. Jars of lite motes in a dark fog will attract the dark motes making the fog less dense and jars of dark motes will drive off a lite fog in the locality. As dark motes are attracted by most lights, it is not uncommon for residue to collect on the outside of lamps and near fireplaces, often called 'dark soot'. This is usually pushed off and kept in bags out of the way until excess can be ejected safely back off the island. Anyway, such collected motes make useful inventions such as (aside from previously mentioned fog dispellers) lamps, shades, glitter, and smoke bombs. Again, use your imagination here.
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on July 08, 2010, 01:40:08 PM
I guess that leaves a question of is there some sort of diurnal cycles or is it rather random at best? Also, does this mean sleeping quarters in most cases are probably "Inner Rooms without windows"?
Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 08, 2010, 01:50:16 PM
For all that it's kind of random, due to the aforementioned property where they chase each other, it's somewhat regulated. This of course isn't always true as with elements of chance, the unusual can certainly occur. For the most part think of it like weather patterns. Sun comes, dark comes, sun comes again full of water and dumps rain on you. As for sleeping... well there's a reason they use dark soot to coat glass for shades. You can apply it at night and wipe it off come morning. It has to be done right so it doesn't wander off in search of light again, but you get the idea.
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on July 08, 2010, 01:59:04 PM
sun comes again full of water and dumps rain on you.

Haha! Ok, that makes sense. I guess that leads into how does weather work? And can it get nasty?
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 08, 2010, 02:28:12 PM
Okie, time to try my paw at this... tell me if its ok or needs to be changed.

Name: Sennel “Nickname Pending” Wright
Age: Pending
Affinity: Adventure

Sennel has the ability to change into animals/creatures with curious and mobile natures, as well as ‘active’ elementals like air and water. Always eager to go to new places or do new things, the downside is that this sometimes overrides his better judgement (in the classic scenario, he’d be the guy who wants to see what the big red button does). Although he can resist this impulse, it builds if he isn’t given something else to do. While Sennel can’t handle routine or stagnation very well, he is able to put up with it if it’s done in pursuit of something new. For example, he’s fine with the routine of living on/working on a ship because it’s done to keep it moving to new places, but he can’t handle routine done for its own sake (like in a paper route). His preferred form is of an anthropomorphic wolf, around 6-7 feet tall and well muscled (for clarification’s sake, think along the lines of Miles from Housepets http://www.housepetscomic.com/2009/10/09/the-voodoo-they-do/). Despite using the form for long stretches of time, Sennel is fairly oblivious to the effect his size has on people and frequently underestimates his own strength. This, combined with his enthusiasm and issues with monotony, can become hazardous at times.
Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 08, 2010, 07:43:47 PM
Hmmm... a bit confusing and iffy, but overall workable. I may have to poke you every so often if you go too far over cause this one's a little hard to define, but it should overall work well.
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 08, 2010, 08:58:40 PM
aheh, sorry, didn't think too much about forms when I did this really. Beyond the wolf and air/water elementals, I can't really think of much. By the way, how does clothing work with shapeshifting? Do we all end up naked each time =O
Title: Re: A new RP of some sort or other...
Post by: Digital Vulpine on July 08, 2010, 10:42:13 PM
Here's something I've decided to work on, very much Work In Progress though.

Name: Seigfried Fuchs
Age: 31
Affinity: Precision

Description: His default form is an anthropomorphic red fox.  His fur pattern is unremarkable,
being quite standard for his species.  Mostly red-orange, white tail and torso, black paws and
ears.  He has steely blue eyes that always seem focused on something.  He is methodical, calculating, and cautious.  His fur is meticulously brushed, and his clothes are carefully pressed.  His affinity allows him to take on the form of animals with sharp senses and precise behavior, such as foxes, birds of prey, and some cats.  The orderly, crystalline nature of ice allows him to manipulate it.  The chaotic nature of other elements makes them difficult for him to master, but when he manages to impose order on them the results can be devastating.  He tinkers with machinery, and carries a bolt-action rifle as his preferred weapon.  His attacks can be fast or powerful; but not both.  They are, however, frighteningly accurate.
Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 09, 2010, 01:42:55 AM
Okay, thing one. You don't manipulate ice, you become it. Thing two, technology here is relatively limited. Think along the lines of magic punk. Any machines you find are going to be pretty basic unless infused with magic and I'll say right now that working with magitech is difficult so if you can do that it's a pretty big skill and you might not be so good with the attacking. (this is a balancing measure)

As for the question of clothing... I'm treating that like fur. It comes with the shape when need be, but it can't come off. Unless you bother putting on actual clothing, in which case it does come off but doesn't change with you. Simple, no?
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 09, 2010, 07:58:51 AM
Also...uhh... how do you pronounce Siegfried's last name?
Title: Re: A new RP of some sort or other...
Post by: Digital Vulpine on July 09, 2010, 10:52:57 AM
It's German, so "Fooks" or "Fyooks" (basically it's a long u, pronounced "you" not "uh").  Ends up sounding similar to "Fox".
Title: Re: A new RP of some sort or other...
Post by: Tvorsk on July 09, 2010, 10:55:08 AM
Ends up sounding similar to "Fox".
And means it, too.
Title: Re: A new RP of some sort or other...
Post by: Digital Vulpine on July 09, 2010, 03:57:53 PM
Oh, one thing: define "simple".  Printing press?  Typewriter?  Has the minie ball been invented yet?  Because if not, rifling is impractical due to difficulty loading.  Of course, I guess a better question would be "are there guns at all?" (blasted Fantasy Gun Control)

I was thinking of having Siegfried be a clockmaker by trade, so that's mostly what I had in mind for "tinkering with machinery".
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 09, 2010, 04:14:46 PM
oooh, clockworks! *Sennel stares at Siggy with great interest!*

Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 09, 2010, 05:58:09 PM
Ho... boy. possibly printing press, definitely not typewriter. We're talking definitely before Thomas Edison's little spree. If the greeks or the romans could do it, than it definitely exists. If it existed during colonial times, than it probably exists here. This is the pure technology level. Anything more complicated would have to be done with magi-tech. Magic isn't really advanced enough for people to sling spells around, but if a spell can do something, it's probably possible to create a piece of magi-tech that does the same thing. Same with many advanced pieces of technology, but anything with computers I can flat out say does not exist yet.

Magitech is how you'd get 'guns' of any decency, flying ships (or anything that lets a person fly), long distance phone calls, as well as any other sort of complicated thing. There are books that never run out of pages, crystals that can scry direction (because magnetic poles kinda don't exist here) and others that will always point the way to a certain place (again, the darned islands keep moving around), and all sorts of useful stuff. If you have an idea you can ask me and I'll let you know if (and possibly how) it works. I'm trying to keep such devices as these a little limited though, they aren't rare, but you can't expect everyone to have all these things cause they are difficult to make for most people. In fact you'll probably end up having to collect materials to build one of these things every so often.
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on July 10, 2010, 10:53:54 PM
After some deliberation, I decided William shall be a brown bat.
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 11, 2010, 02:47:02 PM
This isn't really relevant but its been bugging me. What kind of forms/traits would someone with a "wizard" affinity have, exactly?
Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 11, 2010, 06:13:18 PM
A wizard affinity? I'm honestly not sure what I was thinking when I said that, but I'd say any wizard type familiar would be sufficient as well as any of the elements. Wizard would actually be somewhat unique in that it wouldn't be so good at the transforming, but would have better than average magic abilities, specifically in how much power, not how much skill. You'll see what I mean down below.

Speaking of which, I need to explain what I decided about that don't I? *sigh* here goes...

Why there isn't much magic in this universe (out of game reason)...
Okay, because everyone can turn into different stuff, that's a pretty majorly powerful and useful ability. So in order to balance this out, I'm making magic itself pretty low. This means no spell slinging with fireballs, transfiguring other people, flying, etc. Of course since you can just turn into a fire elemental or something with wings, this really won't be a problem for most people.

How what magic exists works and why it's so difficult (in game reason)...
Anyway, magic will essentially be on a hedgewitch level, make something glow, light a fire, make something small float or invisible, stuff like that. It is possible to get more complicated stuff like fireballs or ground shakes or whatever, but it's like.... a song. Assuming you have enough power to do so, casting a spell is like thinking a song. The easier the spell is, the easier the song is and you can hold it in your head without much trouble. But the harder the spell gets, the longer and more complex the song becomes until you can no longer hold the whole thing in your head at a time for the duration of the song. If you're lucky the spell just fizzles out. If you're not lucky, part of it will take effect and it will pour out of control in a sort of whiplash. So basically the result is that harder spells take a lot of focus for a lengthy amount of time. Calling a thunderstorm would be like conducting a symphony in your head single-handedly. This isn't really something you can improve at much like you can with transformations so what you start with is what you get. Even if you are somehow really good, it usually takes too long to cast most spells to be useful.

So that's how magic is hard. This is how it's easy...
Right, because magic is low and technology is also pretty low, and I like things to be cool, this is where magitech comes in. People who are better at magic that usual tend to go into business as mage-smiths. They go through that whole difficult process of setting up the spell and then they tie it into something. Maybe it's a crystal, maybe it's related to the spell, maybe it's something else entirely, but the net result is something that has the spell permanently tied into it which can be used over and over without having to deal with casting it each time. Now when you normally cast it, you power it from yourself, but these artifacts don't generate energy the way people do so they instead draw off ambient energy in the environment.

Powering spells
Okay, usually people naturally generate excess energy (exception being when they're sick or injured and need the extra energy for themselves). This is generally called a person's aura and tends to extend an arms length away before dissipating. And before anyone asks, no this is not generally visible to people. Anyway, in places where a lot of people live, this sorta saturates the air and no longer just dissipates. So after a while places where people live acquire their own aura. Artifacts feed off of this and charge themselves so that they're usable. While creating this I realized that it's very similar to the lux system found in Tales of the Questor. I haven't actually come up with a name for this energy, but let's call it 'aura' for the meanwhile.

Notes on transportation
Since there's no gravity just about anything can travel from one island to another. The only things to consider are maneuverability, propulsion, and ability to not crash land. The first two issues are solves by any number of things including paddles, fans, etc. The last issue is generally solved with engines being made with chunks of islands in them. This establishes an artificial gravity throughout the ship and has the bonus that when it suddenly enters a gravity field it doesn't crash but rather continues to float. In order to not clutter, ships are generally docked under an island. In order to leave, the engine is turned upside down momentarily so that the bottom gravity of the island thrusts it away aided by the ship's own 'lift'. (this is why people should probably strap in or hold onto something during taking off)

Notes on flora and fauna
In a world where everyone can transform, how does this effect the animals? Well generally animals have a much more limited transformative ability with a pretty specialized affinity on their species. Basically this means a cat will always be a cat but it can grow fins or wings, enlargen ears for heat venting, etc in order to undergo quick adaption to a new environment. This means that any species can go just about anywhere they want, though they'll be recognizable as the same species usually. You'll find schools of fish flying through the air, foxes in every environment imaginable, and even cats that swim! Okay, maybe not that last one... cats hate water no mater what tweaks are made to them...

Ecosystems can exist in a few different ways. You're all familiar with how it (likely) works in a gravity setting, but they pop up in between islands too. When clouds of water form but don't actually dump anywhere, seeds will sometimes be caught in them and start to grow. Once the plants start growing, small herbavores come in and the system grows similarly. After a while you end up with these floating jungles that just wander around. It is theorized that if such a jungle exists long enough it will turn into an island of its own, but there are no records of this actually happening.
Title: Re: A new RP of some sort or other...
Post by: Digital Vulpine on July 11, 2010, 06:26:52 PM
Name: Seigfried Fuchs
Age: 31
Affinity: Precision

Version: 0.28

Description: His default form is an anthropomorphic red fox.  His fur pattern is unremarkable,
being quite standard for his species.  Mostly red-orange, white tail and torso, black paws and
ears.  He has steely blue eyes that always seem focused on something.  His fur is meticulously
brushed, and his clothes are carefully pressed.  His affinity allows him to take on the form
of animals with sharp senses and precise behavior, such as foxes, birds of prey, as well as
orderly, crystalline structures such as ice.  A clockmaker by trade, Seigfried is handy with
mechanical devices and, naturally, carries a pocket watch that he maintains himself.
He is somewhat OCD, liking to keep everything in order and on time.  His fighting style
is as precise as his habits; he aims to quickly incapacitate opponents with minimal effort.
He prefers to fight from a distance, as things get messy in hand to hand combat.  If forced
into close range, his style is marked by precise strikes and swift evasion, preferring not
to get tangled up in a grapple.
Seigfried's preferred weapon is a gun-like device that uses specially designed crystals to
collect ambient aura and project it in the form of coherent light.  each crystal only stores enough
energy for one shot, but they slowly recharge when in proximity of a living creature.  They
do not siphon it directly, to avoid harmful side effects they only collect ambient aura, rather than
siphon it directly.

I'm leaving the previous version up to provide a "version history", so I can keep track of how the character is developing.  {:)
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on July 11, 2010, 11:46:29 PM
Name: William "Nightmare" Shenks
Age: 25
Affinity: Shadows
Base Race: Brown Bat
Occupation:Espionage/Retrieval

Description: William for the most part looks like a tallish looking specimen of the race, with its bristled light brown coat, dark wings and ears, and big nose. As with those of his race, his fingers are build into his wings, although on each palm he has two fingers he uses to help grip when standing upright. His fur has been known to shift colors however, usually in doing so to help blend in with nearby shadows. He also has been known to change his "distrinctive markings" as a way to keep clients(and enemies) guessing.

Clothes: For the most part William wears clothes which are unrestrictive. This can be anything from leather pants and a sleeveless shirt, to a simple one piece clothing that wraps around his chest and shoulders. He does not however wear anything that would restrict his ability to move his arms or fly, or that is flashy and would attact light

Affinity: As one who is connected with shadows, William knows how to bend, meld and increase them in small amounts, and uses this ability to help him blend into them, as he creeps along and around any issues that would be in the way of completing a set goal or job. As a cause of this however, and of being a bat in blood, William cannot take bright lights, and very much prefers to stay as deep in the shadows as possible, using his voice as his strongest ability when conversing with others. Physically, the amount of time in darkness has also made it so that William has a lower tolerance that most creatures when it comes to bright lights and thus is easily blinded by it.

Magi-Tech:Ring of Shadow Manipulation. A copper banded ring, with a obsidian gemstone, the ring has the ability to amplify William's shadowy aura, and allows him to use it to manipulate the amount of light and darkness in the area.  The ring can only be used for so long before it runs out of charge however, and he would find himself with his powers somewhat minimalized.

Contacting:The easist way to get in touch with "Nightmare" is to speak to local bar tenders, especially thoes with dark corners without much light, as he is known to visit them from time to time, and he always prefers to use such places for buissness purposes unless the clients is near his of his supposed "home island", to which he has a comfy office to meet in.
Title: Re: A new RP of some sort or other...
Post by: Dragyn on July 12, 2010, 04:13:55 AM
Ok, I really want in on this.

Sorry I didn't say anything sooner, but I've been away from home (and in'net) for a little over a week.  I have now returned.

Unfortunately, I'm exhausted.  If anybody catches me on here and I haven't done more with this, feel free to poke me about it.

As an aside, I'm considering playing counterpart to Siegfried and claiming Disorder as my affinity, but I'm not about to commit to anything after twenty-something consecutive hours of wakefulness.

Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 12, 2010, 11:40:12 AM
Well I'm not sure what you mean by 'home island' if you're perfectly willing to hang out in bars. Notes on your ring... (nice choice btw) when I said the light has to go somewhere, I didn't mean nearby. Generated light and banished light tend to go to specific destinations that are probably far away. As for the shadow bending thing... really that's just the opposite of a witchlight and anyone could do that if they actually thought of it (which admittedly most don't). That's why I gave you the ring, to have an advantage over the others. With that ring you can do the whole shadow thing for free. Finally, you can't overload your ring, but you CAN run it out of energy. Also, what do you mean by 'distinctive markings'?

As for you Dragyn.... Kekekekeke, I've snagged another one! ^.^ Just keep in mind I think Traxer has been eying this with 'scavenger' in mind which is close enough to 'disorder' that it would also be a bit of a counterpart to 'precision'.
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 12, 2010, 12:01:44 PM
Hmm, still fiddling around with character concepts so here's another idea I'm tinkering with:

Roland Vale (Or still Sennel...)
Affinity: Feytouched

Most of the time he prefers to be in an anthro fox form, similar colouration to Siegfried but colour around the paws and patterns in the fur tend to be changed with his mood (this is a concious thing). When he assumes an elemental form, he prefers to become one taking the shape of a feral fox or other animal (so, like, fire elemental = firefox). Has a tendency towards the fantastic in his cosmetic choices (for example, if he adds wings to a form they're more likely to be butterfly than bird) and dislikes blending in. One of the main drawbacks of his affinity is that he has extreme difficulty with any 'normal' forms (pink cat being easier than normal cat for example). He also has a vain streak, so he tries to look as 'magical' as possible and hates being shown up. Carries a staff that he uses like a conductor's baton while casting and its appearance/composition changes with his mood (again, concious action) but its original shape is a carved piece of maple. He is also sensitive to auras as a result of his affinity, but still can't see them. He becomes agitated in areas with very little aura activity and the exact opposite occurs in areas of extremely heightened aura activity (basically, he gets drunk if he's in an area of concentrated aura activity, like a magitech workshop.) This latter effect does not stop him from gravitating towards areas of aura activity, though.
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on July 12, 2010, 12:54:58 PM
On home island: Mostly that he resides at one island as his home place/HQ/Office, and if your close, then he might speak to you there. Sort of customary(if comfertable) meeting place. But yea, almost all the time, hes at a local bar, using the bartenters as tip men for jobs.

On Distinctive Markings: Scars, splashes a color in fur, eye color, facial traits and so forth. Something a person in their base for might keep to help make them easy to identify. In the case of William, he always seems to alter thoes features at least a small amount when talking to clients, as a simple way to make it harder for him to be indetified.

Ill make the other edits now.

Title: Re: A new RP of some sort or other...
Post by: Digital Vulpine on July 12, 2010, 03:15:43 PM
The character has been formatted into a more organized presentation, and a considerable amount of description has been added for flavor.  The militia service is mostly superficial, added as an explanation about what a clockmaker would be doing with a rifle.

Name: Seigfried Fuchs
Age: 31
Affinity: Precision
Occupation: Clockmaker

Version: 0.35 (RC1)

Description: His default form is an anthropomorphic red fox.  His fur pattern is unremarkable,
being quite standard for his species.  Mostly red-orange, white tail and front torso, black paws and
ears.  He has steely blue eyes that always seem focused on something.  His fur is meticulously
brushed, and his clothes are carefully pressed.  He is a clockmaker by trade, but he also
has served some time with the local militia.

Clothes: Seigfried's clothes are typical of a middle-class citizen.  He wears a dark gray
vest with brass buttons over a white shirt, and brown trousers. He also wears black boots
that he keeps meticulously polished.  He keeps a pocket watch in his right vest pocket,
with the chain attached to the third button from the top.  He carries a small briefcase
containing his clockmaking tools, for when he's called out to make a repair, and his aura
rifle on a sling over his shoulder.

Affinity details: His affinity allows him to take on the form of animals with sharp senses
and precise behavior, such as foxes, birds of prey, as well as orderly, crystalline structures
such as ice.  His fighting style is as precise as his habits; he aims to quickly incapacitate
opponents with minimal effort.  He prefers to fight from a distance, as things get messy in
hand to hand combat.  If forced into close range, his style is marked by precise strikes and swift
evasion, preferring not to get tangled up in a grapple.

Equipment:
     Aura Rifle: Seigfried's preferred weapon is the aura rifle; a gun-like device that uses specially
designed crystals to collect ambient aura and project it in the form of coherent light.  each
crystal only stores enough energy for one shot, but they slowly recharge when in proximity of a
living creature.  To avoid harmful side effects they only collect ambient aura, rather than siphon it
directly.  He currently has six crystals.
     Clockmaking tools: Seigfried carries an assortment of clockmaking tools in a small briefcase.
These include optics, torsion wrenches, screwdrivers, replacement springs, an assortment of
gears, calipers and other measuring devices, a small bottle of oil, a cloth, and other assorted
tools.  He can repair most clocks with these, and potentially work on clockwork-based devices.
However, if extensive replacements are required he would have to take the clock to his shop,
or, if the clock is too large to move, get a wagon to bring the parts there.
     Pocket Watch: An ordinary pocketwatch in a brass case, which he maintains himself.  He
takes particular pride in its excellent condition and accuracy.

Location: He set up his shop in his house, with the main room dedicated to dealing with customers.
His bedroom is in the back, and if you look at the right angle you can actually see into the
kitchen from the shop's counter.  He can also be seen volunteering with the local militia at
times, usually on weekends.  If a clock is broken though, he also makes housecalls.
Title: Re: A new RP of some sort or other...
Post by: Dragyn on July 12, 2010, 05:04:49 PM
Hmm...to be completely honest, I don't really remember what I was thinking about when I said disorder. 

This is why I tend to avoid making posts whilst tired.

Hmm...I think I really feel like playing something chaotic, rather than disorganized, anyway.  Not Chaos, though, that seems far too broad and powerful.

I'll give it more thought and come back to it.  Feel free to offer suggestions.
Title: Re: A new RP of some sort or other...
Post by: William Swiftfoot on July 12, 2010, 05:12:50 PM
Hmm...to be completely honest, I don't really remember what I was thinking about when I said disorder.  

This is why I tend to avoid making posts whilst tired.

Hmm...I think I really feel like playing something chaotic, rather than disorganized, anyway.  Not Chaos, though, that seems far too broad and powerful.

I'll give it more thought and come back to it.  Feel free to offer suggestions.

Choas isn't so much power as it is general, and can be branched off different ways. I would attempt to try to find something more specific like say Chance, or Confusion, or Thrill and always remeber that your affinity is a double edge sword.
Title: Re: A new RP of some sort or other...
Post by: Dragyn on July 12, 2010, 05:38:38 PM
Eh, I didn't mean it was any stronger than any other possibility, just that it would give me too much freedom in form and action.  Not all strength is brute strength, after all.

Actually, I rather like the idea of chance.  I've ever been fond of playing the gambler.

I don't gamble in the real world, though.

Maybe what I really want is Luck.  Seems much more closely related to what I'm after...
 
Hmm...let me think...what sort of forms would Luck work with...

-Could go with raccoons or coyote, if I'm playing the "Trickster gods" angle...
-Rabbits, or rabbits feet, for the luck affiliation, though that might be a stretch...
-Crickets, the Chinese good luck charm...
-Elephants, considered good luck in India.  And, of course, there's the matter of the infamous White Elephant (http://en.wikipedia.org/wiki/White_elephant#Background)...
-Goldfish/Koi, who are oft associated with good luck.
-Cats, good luck in Egypt.  Bad luck if they happen to be black in many European cultures, though.
-Water, esp. running water, is lucky.  I doubt any form I choose based on water could be held long, though.  It's a bit of a stretch, methinks.

So, what say youse?
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 12, 2010, 06:55:54 PM
Eh, I didn't mean it was any stronger than any other possibility, just that it would give me too much freedom in form and action.  Not all strength is brute strength, after all.

Actually, I rather like the idea of chance.  I've ever been fond of playing the gambler.

I don't gamble in the real world, though.

Maybe what I really want is Luck.  Seems much more closely related to what I'm after...
 
Hmm...let me think...what sort of forms would Luck work with...

-Could go with raccoons or coyote, if I'm playing the "Trickster gods" angle...
-Rabbits, or rabbits feet, for the luck affiliation, though that might be a stretch...
-Crickets, the Chinese good luck charm...
-Elephants, considered good luck in India.  And, of course, there's the matter of the infamous White Elephant (http://en.wikipedia.org/wiki/White_elephant#Background)...
-Goldfish/Koi, who are oft associated with good luck.
-Cats, good luck in Egypt.  Bad luck if they happen to be black in many European cultures, though.
-Water, esp. running water, is lucky.  I doubt any form I choose based on water could be held long, though.  It's a bit of a stretch, methinks.

So, what say youse?

Seems reasonable to me. They may not be symbols in the setting but it stands to reason that with an infinite number of islands there must be SOME that mimic these cultures. I also guess that the downside of a luck affinity is that it sometimes comes at the expense of another person?
Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 12, 2010, 09:20:00 PM
Oooo, a luck affinity! These are fun. Okay, if that's what you're doing, than here's how it works: Random chance has a tendency to be no so very random with you. This can manifest in different ways such as everything alligning just right for you to make the perfect shot. However, the other side of the sword is that luck can be bad as well as good. The longer something has been in your presense (touched by your aura basically), the more it will tend towards the unlikely. A hat that you used to wear frequently but blew off in the wind one day might show up again riding an unlikely savior, or perhaps upon the head of someone who wants yours. Basically your character is a wild card and you can never be certain just what will happen around him.

Taking into account the bad luck angle, you'd also get things considered to be ill omens. The other side of cats for example (so you wouldn't have to have gold thingies adorning your cat shapes), as well as crows/ravens and lightning. You'd have to be pretty unlikely to get hit by lightning after all. Just keep in mind that the luck slate of your current form will probably effect the kind of luck you bring about.
Title: Re: A new RP of some sort or other...
Post by: Digital Vulpine on July 12, 2010, 10:45:05 PM
Quote
"Strange and bizarre things happen to you with alarming frequency. You are the one with whom demons will stop and chat. Magic items with disturbing properties will find their way to you. The only talking dog on 20th-century Earth will come to you with his problems. Dimensional gates sealed for centuries will crack open just so that you can be bathed in the energies released... or perhaps the entities on the other side will invite you to tea. Nothing lethal will happen to you, at least not immediately, and occasionally some weirdness will be beneficial. But most of the time it will be terribly, terribly inconvenient."
— "Weirdness Magnet" disadvantage from GURPS

In other words, you're an RPG character. :P
Title: Islands of Infinity OOC
Post by: Stormkit on July 12, 2010, 11:50:33 PM
Yeah... something like that I guess.
Title: Re: A new RP of some sort or other...
Post by: Geo Holms on July 13, 2010, 12:09:33 AM
Hoping I can get something conjured on the marrow, I'm still totally being drawn in by this. I am still tempted by 'scavenger' but in reading this thread, I'm somewhat intrigued by a character unwittingly drawn into the affinity of "death." But I shall think on that...
Title: Re: A new RP of some sort or other...
Post by: Dragyn on July 13, 2010, 12:37:26 AM
This sounds like my kind of character.

Let me try my hand at a character write up:


Name:        Kyan Entierus
Affinity:    Luck
Age:         21
Occupation:  Street Magician/Gambler


Description:   
      Kyan usually represents himself as a humanoid cat, either a short furred tan with lots of
       jewelry, or a mid-length furred black with mismatched eyes, one yellow, one green. 
      He has only minor magical abilities, which are limited to basic cantrips and magic tricks,
       which he has augmented by use of sleight of hand and his own natural luck.
      
Affinity Details:
      Kyan's affinity allows him to take the forms of animals and elements oft associated with
       luck, both good and ill,  such as cats , Raccoons, coyote, rabbits, elephants, goldfish, water,
       and lightning, to some degree.  His aura is one of pure luck, however, this luck will usually
      come in streaks, and his form tends to change based on this, though usually only when he
       actively does so. (He will, for example, switch to the black cat form when he reads his luck
       as ill).  He can read his own luck reliably most of the time, since his income and survival
       relies on knowing when to fold, or when to run.
      
      He has almost no control over other people's luck, though some people think of him as a
      lucky charm.
      
Clothing:
      Kyan prefers loose fitting clothing, often wearing a long, open fronted jacket and loose
       fitting pants.   His fingerless red leather gloves, which are buckled on halfway to his elbow,
        and his wide brimmed, droopy hats tend to remain as anything even close to a constant,
       and he often loses hats.
      
Equipment:
      Kyan carries with him no less than three decks of cards at any time, each concealed in a
       pocket somewhere on his person.
       One is a standard deck of playing cards.   
      The second is a modified deck of cards, pre-prepared for stacking the deck for magic tricks.
      The third is a complete  deck of tarot cards, including the Major Arcana.  This deck he made
       and maintains himself, replacing lost cards as needed. 
      
      He also carries several sets of dice, with both standard and weighted/rigged versions of
      each.
      
      Should he get in a fight, Kyan's actions depend on his luck.  If his luck is ill, he tries
      to stay close to his opponent, fighting with the armored knuckles of his gloves, and any
       natural  weapons or abilities his form possesses.  In case of good luck, Kyan tries to keep
       his aura away from his opponent (and close to any allies he may have for the moment),
       mostly evading and harassing the enemy with (hopefully) luck-laden stones and bones,
       which generally absorb only trace amounts of his aura, thrown with a practiced hand.
      
      The stones and bones can also be used in fortune telling and dice games, though he usually
       only uses them when his own luck is leaning towards bad.

Location:
      Kyan is a wanderer.   He makes his living as a street magician, staying in one town while his
       luck is good, and either moving between towns or hovering at the outskirts should his luck
      turn.


Everything look good?
Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 13, 2010, 01:56:44 AM
Well there's a few points I may want to look over, but I think that's generally approved. Specifically I'm wondering about how accurate to make your tarot deck, whether to give you any pieces of magitech, if those two things previous will be related, and whether I'll let you retain such control over your own luck. You should probably know that the level of magic you mentioned is actually about average. Average by median that is, not by mean.

As for the tarot deck... this is what I'm thinking so far and I'll let you decide if you like this. The deck itself is a bunch of blank cards tuned to one master card which needs to be kept in the deck for it to work, but is almost never drawn itself. Tuning a blank card to the master card should be simple enough for your character to manage, so if you lose cards you can replace them. When a card is drawn and revealed, it takes on an image. It runs on aura of course, but it's picky and will only work right with certain auras that are related to it. Luck happens to be one of them. Precision and darkness are most definitely not. Images that appear will typically be what you'd find in a regular tarot deck with varying styles, but the occasional oddball will crop up every so often. You can pick the image and significance of the master card. This idea is sorta flexible and if you want to change anything make a suggestion and I'll see what works.
Title: Re: A new RP of some sort or other...
Post by: Dragyn on July 13, 2010, 05:52:59 AM
I am aware that his magic is average.  My intention was to have him not reliant on magic, not to have him not use it at all.

I had assumed that the tarot deck was a handmade deck with no magic at all, but your idea works, too.  If I get to choose, I think I'd assign the master card to the Fool of Fortune, the luck card.  I suspect that the image on it would be himself, stylized like the rest of the deck.

The only thing I had given him that was magitech at all was the bag of luck-aura-soaked bones, but even that is optional.
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 13, 2010, 09:13:59 AM
Speaking of magic, what kind of forms would someone with a magic affinity be associated with, anyway? Not that big a deal, but the whole magic/magical/spelltouched/feytouched thing got me curious.
Title: Re: A new RP of some sort or other...
Post by: Stormkit on July 13, 2010, 12:43:35 PM
I am shocked I didn't pick up on the fact that you had set up the bag of bones to be like your magitech. The tarot will essentially serve the same purpose but will be (IMO) infinitely cooler. You can still flip lucky coins at intersections though.

Right, and back to the magic question. I don't know about Spelltouched, but Magic itself would probably be a bit different from Wizard, but not too much. Basically the emphasis would be on animals associated with magic instead of just Wizards and of course different flavor. An example would be that wizard's wood golem form would probably look a lot like his staff with no leaves on it while a magic's wood golem form would look more like an ent. Actually in general the wizard's element forms would look like himself while the magic's would look like the element came to life somehow. Similarly animal forms would generally look more wild and untamed for magic than for wizard. A prime example of differing forms would be the fox, which by japanese lore are pretty darned magical, but aren't actually associated with wizards all that much at all. On the counter, wizards like having small birds of prey such as merlins as familiars sometimes, but aside from that they are hardly magical. Does this sufficiently answer your question?
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 13, 2010, 01:22:32 PM
Oh, and about maps, even though there wouldn't be anything like road maps outside of those for specific islands, wouldn't there be a way to know the relative positions of where the islands are? It just seems that it would be very awkward for, say, a delivery ship, not to have a way of finding out if their destination has moved.
Title: Re: A new RP of some sort or other...
Post by: Dragyn on July 13, 2010, 03:43:34 PM
So wait, just to be sure I'm reading your commentary right:

You were under the impression that the tarot cards were also his ranged weapon?  While I don't doubt he could, I hadn't really considered that.

Actually, I might do that.  He's still gonna' carry a bag of bones, though, whether they're magitech or not.
Title: Re: A new RP of some sort or other...
Post by: Jonas on July 13, 2010, 04:00:00 PM
Could always just club someone with them too *tailwags*
Title: Re: A new RP of some sort or other...
Post by: Dragyn on July 13, 2010, 04:03:14 PM
Yup.  Wouldn't be the first time a bag full of bones was used as a makeshift sap.
Title: Re: Islands of Infinity OOC
Post by: Stormkit on July 13, 2010, 05:05:41 PM
Oh heavens no! One does not toss cards around as a weapon. Not unless you're Gambit or have some other really good reason to be doing so. I'll accept stones and bones as a ranged weapon, but keep in mind that even with a lot of luck they won't do much damage.

Andd..... update!

Geary brought this up in the chat room, and it led to a whole new line of thought, so here goes. Air is everywhere, so that's not a problem. Fire can pretty much do whatever the heck it wants, though I don't really know how environment temperature will work out. Earth is of course already accounted for in form of the islands. But water just kinda goes down hill and thus will probably never stay on any island for long, so I've had to move things around a bit.

Basically I tied it into how islands get formed. A fundamental property of rock and dirt in this universe is that it has a linear gravity. Earth is sort of generic, so maybe I'll choose a certain element in particular that is abundant and spread pretty evenly through dirt, but meh. So this dirt has gravity, and when pieces of dirt with alligned gravity (same direction) come near each other, they tend to stick together. In this manner an island will grow. Now after a while... no one's quite sure what determines it though it's theorized it has to do with the inner structure of the island and where the dirt falls in respect to itself (like the difference between graphite and diamonds), the island will deem itself complete and will stop attracting new pieces and somehow its nature will change to retain what it has. Part of this process also involves the properties of the island. Is it constantly on fire? A jungle? A desert? Does its gravity periodically flip? Is it just a hunk of rock? Stuff like that.

Part of these properties also determine things like general temperature and whether or not there is water. Water might be repelled from the island or it might somehow float on the sides like an actual ocean on the shores. Maybe it cascades in an endless waterfall off the side and looping to above the form an endless cycle. This is basically me handwaving the need to explain why water doesn't just flow off the edge and never come back. Another note I came up with is that islands with similar properties will draw each other close, though due to the same reason they don't continue to collect dirt they won't actually bind to each other. (usually, there are always exceptions) As for how islands retain their mass, anything that gets kicked off an island will inevitably be drawn back to that island. Things can be moved around on the same island, placed on top, such things as that (it's how houses are made!) but you usually can't take anything of the island off the island without having trouble.

On a plus note, this means an island can be shattered into pieces and still be drawn back together. Plus it's usual for a person to navigate by means of a rock collection of pebbles from different islands. It's also common for people to carry a pebble on a string around their neck from their home island. The bigger the chunk, the harder it's drawn back to the center where it came from. It is worth noting that the central island doesn't try to collect its pieces so people with pebbles on their necks don't randomly get hit by large chunks of rocks. In cases of island breakage, the pieces will converge at the center of mass. It gets a little complicated when you try to figure out which pieces count as island and which ones don't, but trust me that it works.
Title: Re: Islands of Infinity OOC
Post by: Jonas on July 13, 2010, 06:35:45 PM
Sounds good. These "rogue" pieces of fire/water/earth, are they like motes or are they just free-floating pieces of that element?
Title: Re: Islands of Infinity OOC
Post by: Dragyn on July 13, 2010, 07:55:35 PM
I don't expect the bones/dice to do a lot of damage, anyway.  Maybe I'll pick up a slingshot.

Still, I'd prefer throwing dice to cards.

I'd prefer to fight close, but I want to keep my good luck away from those fighting me, so a ranged attack, even if only for harassing, is necessary sometimes.


So...as a traveler, I suppose Kyan needs at least a few of these homing rocks to carry.  Could some of his dice serve such a purpose, as well?  'Cuz that would seem to be one way to weight a die...
Title: Re: Islands of Infinity OOC
Post by: Stormkit on July 14, 2010, 12:11:54 AM
I have no idea what you're asking about 'rogue' whatever, but it certainly has nothing to do with motes. That's for lite and dark only.

Homing spells to guide aim should be just a quick cantrip and you can get a slingshot that does that for free. You'll just need to let it know what the target is. I wouldn't recommend throwing dice at people as they're harder to come by than regular rocks. Aside from that, if you don't really want the tarot deck let me know and maybe we can come up with something else.
Title: Re: Islands of Infinity OOC
Post by: Dragyn on July 14, 2010, 02:48:40 AM
No, no, I quite like the tarot deck.

I think he'll keep a simple magical slingshot on hand for ranged attacking, yes.  What I meant by "homing" was that some of his dice might be part of some islands, and so he could use them to navigate back to those islands.
Title: Re: Islands of Infinity OOC
Post by: Stormkit on July 14, 2010, 03:45:17 AM
OH! Yes, that is a nifty touch. A bit bigger than your typical 'home guide' (or whatever you wanna call it) so it'll probably not lie flat on you unless they're hollow or really small or something. Most of these are pretty small and will only actually indicate a direction in zero g. Typical dice would be heavy enough to lift an arc of maybe 5 degrees or so. (I will assume I worded this clearly enough to make sense even though I'm fairly certain I did not.)
Title: Re: Islands of Infinity OOC
Post by: Jonas on July 14, 2010, 08:55:35 PM
Name: Sennel Wright
Affinity: Feytouched
Age: Pending

Description:
   Preferred form is a humanoid fox, averaging around 5’5” in height (goes up and down, though rarely enough to matter). His fur colour is typical of a red fox, though it is noticeably brighter than average. The fur around his paws tends to change colour depending on his mood, as does the pattern of symbols that runs along his body. His eye colour changes in the same manner as anything else about his appearance. All these changing aspects are under his control, though some have become habitual and reactive.
   He keeps at least one small witchlight active whenever possible, and it usually does little more than hover around his upper body. The illumination provided by this is negligible, and its main purpose is to impress his nature upon others and assist with gestures. It dissipates if something causes it to be more than a metre away from him.

Affinity Details:
   He is able to assume the form of any animal with strong magical associations to it, such as foxes, cats, wolves, ect. His elemental forms typically take the form of elemental beasts, such as wolves with fur made of fire or serpents with scales that run like water. The appearance of these forms is cosmetic only, as is the unusual coloration, patterns, and/or appendages exhibited by his more ‘mundane’ forms.
   As he possesses one of the magical affinities, he is affected by the abundance or lack of aura in an area. Areas with very little or no aura cause extreme agitation and hot-temper, while those with a concentrated abundance (like the inside of a magitech workshop) create an intoxication-like effect. Regardless of the disruption/annoyance caused to himself or others by his condition while in high-aura locations, he still seeks them out.

Clothing:
   Pending

Equipment:
   Aside from a book bag (with the obvious inside), he carries a staff at all times that he uses as like a conductor’s baton while casting. He also has a habit of collecting any magitech items he comes across. As he can only keep what will fit in his book bag, most of these items are of questionable use and some are in varying states of disrepair. The other two items of note are a strange clockwork device, and a book written in a bizzare language he can't understand. Despite his inability to read the book though, he is fairly attached to it and often looks through it when bored. The rune patterns in his fur were taken from one of the book's diagrams.

Location:
   Not a wanderer, but tends to move around a lot. Generally stays in one place until something interferes with his access to the closest high aura area or he finds one with a larger aura concentration.



   
Title: Re: Islands of Infinity OOC
Post by: Jonas on July 15, 2010, 06:58:33 AM
also, as happy as i am that the RP has stated, I don't have a clue what to do XD
Title: Re: Islands of Infinity OOC
Post by: Stormkit on July 15, 2010, 04:49:45 PM
Well I'm afraid I don't have anything for you TO do just yet. For the meanwhile you'll be reading some book or other in the lounge. You'll probably notice things around you and once Dragyn's gambling starts really going badly and a fight breaks out you'll probably be forced to leave and go somewhere else. We'll see what happens when the bridge gets here.
Title: Re: Islands of Infinity OOC
Post by: Stormkit on July 15, 2010, 10:38:27 PM
Right, I should probably tell you guys how people recognize each other in a place where everyone can turn into anything. The answer is a person's aura. While people really can't sense aura in general for the most part, they do tend to bring about certain effects. Like how Sieg always seems neat, and shadows seem to cling to Nightmare. Sennel probably has sparkles that float around him (you really don't need that witchlight thing...) and Fen might often have a leaf sticking out of him somewhere. It differs from person to person, but it's always unique. Obviously it's easy to miss such tiny clues if you're not particularly observant, but I'm fudging reality a little bit so that even though people can't see a person's aura, they tend to recognize it like we do each other's faces and voices and stuff. There are of course ways to obscure this which Nightmare and the hare were most probably using, in which case they'd have to fall back on the observation of the tiny clues.
Title: Re: Islands of Infinity OOC
Post by: Dragyn on July 16, 2010, 06:56:43 AM
Okay, with the newest changes made, and a drawing (http://beastling.xepher.net/canon/gallery/galleries/Canon_Fodder/KyanEntierus.png) created, to ensure that everyone is seeing this guy the same way (at least in black cat form):

Name:        Kyan Entierus
Affinity:    Luck
Age:         21
Occupation:  Street Magician/Gambler

Description:  
      Kyan usually represents himself as a humanoid cat, either a short furred tan with lots of
       jewelry and bright blue eyes, or a mid-length furred black with mismatched eyes, one
      yellow, one green.  
      He has only minor magical abilities, which are limited to basic cantrips and magic tricks,
       which he has augmented by use of sleight of hand and his own natural luck.
      
Affinity Details:
      Kyan's affinity allows him to take the forms of animals and elements oft associated with
       luck, both good and ill,  such as cat, Raccoon, coyote, rabbit, elephant, goldfish, water,
       and lightning, to some degree.  His aura is one of pure luck, however, this luck will usually
      come in streaks, and his form tends to change based on this, though usually only when he
       actively does so. (He will, for example, switch to the black cat form when he reads his luck
       as ill).  He can read his own luck reliably most of the time, since his income and survival
       relies on knowing when to fold, or when to run.
      
      He has almost no control over other people's luck, though some people think of him as a
      lucky charm.
      
Clothing:
      Kyan prefers loose fitting clothing, often wearing a long, open fronted shirt and loose
       fitting shorts.   He wears fingerless red leather gloves, which are buckled on halfway to his
      elbow,  and wide brimmed, droopy hats, along with a simple leather cord with a die
      pendant (showing a die with the 6 face up) around his neck.  The pendant is largely non-
      magical, and any effect it has is likely due to its constant proximity to Kyan.
      
Equipment:
      Kyan carries with him no less than three decks of cards at any time, each concealed in a
      pocket somewhere on his person:
      
       Of the 3 he always has, one is a standard deck of playing cards.  
      The second is a modified deck of cards, pre-prepared for stacking the deck for magic tricks.
      The third is a magitech deck of tarot cards, including the Major Arcana.  This deck is keyed
      off of the Master Card, in his case the Fool of Fortune, and the other cards respond to his
      aura when drawn, taking on the appropriate semi-random card from the deck.
      He may also carry spare decks of any of the above (save the Tarot deck, of course).
      
      He also carries several sets of dice, with both standard and weighted/rigged versions of
      each.
      
      Kyan's fighting style is flexible, though he generally prefers to keep his distance.  When
       close, Kyan fights with the metal reinforcement in his gloves' knuckles, along with any
      natural claws, weapons, or abilities his current form possesses.   From a distance, he fires
      rocks, dice, or whatever else comes to hand from his slingshot.
      
      The cards, stones and bones can also be used in fortune telling and dice games.
      
Location:
      Kyan is a wanderer.   He makes his living as both a street magician and a gambler, staying
      in one town while his luck is good, and either moving between towns or hovering at the
      outskirts should his luck turn.

Does everything work right, now?

EDIT:  Oh, by the way:  What effects would Kyan's aura have?  Luck doesn't really have a tangible effect, that I can think of...
Title: Re: Islands of Infinity OOC
Post by: Stormkit on July 16, 2010, 04:21:33 PM
Kyan's is the only character of IoI so far that doesn't have a tangeable effect from his aura. That's why I hand waved in that people can 'recognize' auras the way we would recognize faces. They can't really identify what the affinity is from the aura though, so don't worry about that. And like I said, there are ways to obscure it and make in unrecognizable instantly like wearing a mask, etc would for us. I won't specify what these ways are cause I haven't thought of them yet.
Title: Re: Islands of Infinity OOC
Post by: Fen on July 16, 2010, 04:28:06 PM
erm, righty. I should run one of those updated sheeties up I guess.

Eik "Tree" Drauger
Affinity: Forests
Age:25
Occupation: Odd Jobs

Description: Drauger spends large amount of time as one of two forms, either an Earth Elemental or a "Tree" Elemental, standing at 6 and 11 feet respectively. The Former is of rocky composition, the latter looks more like dirt with a tree growing out of his back, taking up 5 feet. When not in either of these forms Drauger is a usually human, humanoid wolf, or full-form wolf. Usually unclothed in Elemental form, save for a large pair of metal gauntlets on each hand. When clothing is needed, usually simple clothes are used.

Affinity (Expanded):
Drauger is from an island which was densely wooded, for some reason everyone born on it had an affinity reflective of this, regardless of situation, including one child born on a boat docked on the island.
He can take the form of Earth and, to a small extent, Water elementals, in addition to woodland animals. Fire is an issue for him, as are areas lacking in plant life or incapable of sustaining it.

Equipment:
Two Metal gauntlets sized for his fists in Elemental forms, nothing special other than being noted as remarkably durable.

Six Spheres, which can keep a single object or substance in them for extended amounts of time. (Magitech Item) radius 10cm

Stone Necklace made from rock (home island)

Brown Backpack for holding supplies, currency, etc.

Locale: Drauger wanders from island to island based on formations the ground makes when he punches it, a ritual he always performs whenever he leaves an island without having a destination already in mind. The direction with the largest chunk is the one he travels in.
Title: Re: Islands of Infinity OOC
Post by: Stormkit on July 16, 2010, 05:45:05 PM
Okay, these magitech items are a lot more reasonable that your other suggestion. They'll have a preservation field that sort of suspends activity inside of them which can keep things at the same temperature (mostly) and stop decay as well as a few other things. You can fit things in them that are a little bigger than should be possible, but there's most definitely a size limit on these things so don't go trying to stick trees or anything in them. They use up energy at a rate proportional to how difficult it is to keep the item sustained. Fire is easier to keep than lava, one sphere's worth of water is easier to keep than two (in the same sphere of course). If a sphere runs out of the energy to keep an item sustained, the item stops being contained within the sphere. This can cause a variety of effects depending on what's inside. If the item is bigger than the sphere, the item will crush or the sphere will break (possibly both). If you have lava in there for some reason, the lava will harden and/or melt the sphere. You get the general idea.

Now since there's an issue with getting things in and out that shouldn't fit, the sides of the sphere are sort of transient. That is to say you can put a rock directly through the side so long as that rock is something you're trying to put inside. When trying to put something bigger than the sphere inside it, place sphere inside object and it will pull object into it. Should be simple enough. As for estimations... you could propably keep a campfire or something two times its size indefinitely so long as the sphere stays on a steady income of energy. The sphere will answer to whoever's aura is currently powering it only (unless drastic measures are taken) but when the sphere is low on energy and about to have what's inside of it stop being sustained, anyone can take what's inside out.
Title: Re: Islands of Infinity OOC
Post by: Stormkit on July 16, 2010, 10:53:28 PM
Right, update about general rules. I should probably have covered this earlier, but try to keep posts longer than at least a sentence. Two would be preferable.

Other things that may come up...

Title: Re: Islands of Infinity OOC
Post by: Alias on July 20, 2010, 04:15:24 PM
Adrian "Patches" Thornton
Affinity: Collector
Age: 29
Job: Peddler

Description:
(http://i2.photobucket.com/albums/y30/Alias13/Trader.png)
Patches wears a big patched up coat with lots of pockets.  He travels between islands in an equally patched sail-glider and sells interesting nick-nacks.  His most commonly used alternate form is a 4 foot high dust-devil that is very effective at picking things up.  He can also change into animals that are good at collecting or hoarding things.

Equipment: Patches carries a monocle for seeing things, a walking stick for walking, and an endless supply of things that seem useful until you actually think about it.  Also a sail-glider.
Title: Re: Islands of Infinity OOC
Post by: Jonas on July 20, 2010, 04:20:37 PM
Cool. Just for clarification, what's a corvid and is a sail glider like a hang glider?
Title: Re: Islands of Infinity OOC
Post by: Tvorsk on July 20, 2010, 04:23:32 PM
http://en.wikipedia.org/wiki/Corvidae
Quote
Corvidae is a cosmopolitan family of oscine passerine birds that contains the crows, ravens, rooks, jackdaws, jays, magpies, treepies, choughs and nutcrackers. The common English names used are corvids (more technically) or the crow family (more informally), and there are over 120 species. The genus Corvus, including the jackdaws, crows and ravens, makes up over a third of the entire family.

Also, a sailglider is another name for a glider airplane, but I don't think that's what he meant here...
Title: Re: Islands of Infinity OOC
Post by: Alias on July 31, 2010, 09:17:31 PM
Well I gotta go for two weeks <.< So sorry bout that.
Title: Re: Islands of Infinity OOC
Post by: Eritreus Dranajek on August 08, 2010, 02:34:09 PM
Name: Sephiria Ambrose
Affinity: Fire in all its forms
Age: 23 (in apperance) 230 actual

Sephiria is a young and strong willed Kitsune, well ok young for a kitsune as shes simply a 3 tails, nto one fo the more powerful and older ones, yet. She is a shapeshifter, often taking the form of either a feral 3 tailed fox, a humanoid one or a human like fox eared, fox tailed girl with fox eyes and fangs, as if she cannot take ful humna from but can do it to hide in their realms, realms she can access through a secret gate her people have managed to restore.

She often wears black clothing, sometimes some red and gold are mixed in, but generally black, when in her humanoid forms. Her hair is long, black, with fiery red tips, she has tribal patterns in her fur, they become tattoos in her almost human form. her fur is standard red fox style witha white ehar pattern on her butt. her tails are somewhat longer and move more elegantly than a normal foxes. her eyes are sky blue, glow amber when she's in battlemode or when using ehr powers at max level. She has a sometimes playful, sometimes hard temper, prone to being ticked off quite easily so yeah a 'fiery temper' pun intended. in ehr humanoid form she is tall and fit with a well curved bodyshape and ample 'endowments'.

AFFINITY

Sephiria is known as a Kaaran Shaqui by her people, a Fire dancer. They are strong, agile, nimble female warriors trained in the fire arts of bending, creation and transformation, able to wield fire in all its forms from a fairly early stage, with varying degrees of success, Sephirira has mastered bending to the point where it si second anture to her, she can gnerate heat and fire at will, up to the heat needed to melt even  the strongest of alloys but ahsnt yet mastered the flow needed to destroy anti fire magicka enchanted objects. As for transformation fo fire, she has a good basis on magma and embers, she can wield lightning but only for short periods as she cannot keep it stable for long. She can create weaons out fo erh fire enegry aswell, but not for long periods of time and no ranged weapons,  only meelee, as it drains her.

EQUIPMENT

Two black bladed katanas with fire runes etched in them sheathed in an X pattern on her back.
1 black travel pack for medicine, food and other essentials.
2 combat knives, black bladed with fire runes etched in them.
1 Collapsible combat bow, scababrd and 20 arrows she can enchant with her fire powers for various effects.

ClOTHING

Black trenchcoat with a hood, dark metal greaves and gauntlets, a lightwieght flexible protective vest under the jacket, over her shirt, belt, black combat boots, black comfortable flexible pants. Protective enchanted slowly self repairing bodysuit under her clothes. traditional Fire ktisune female warriors headband with ehr clans marking on the front, shinobi style.

Localeout searching for an evil entity who murdered her entire clan safe for a handful of sages and children she managed to save who are now at the secret location of their gateway, she will not stop till her clan and family ahve been avenged as shes the alst surviving ambrose and the last kaaran Shaqui.

(hope this is ok as a charry ^^)
Title: Re: Islands of Infinity OOC
Post by: Stormkit on August 08, 2010, 10:25:26 PM
Name: Sephiria Ambrose
Affinity: Fire in all its forms
Age: 23 (in apperance) 230 actual
Okay, this seems fine, but I think the 230 years old thing and being a kitsune really isn't necessary. I'll get to that in a bit...
Sephiria is a young and strong willed Kitsune, well ok young for a kitsune as shes simply a 3 tails, nto one fo the more powerful and older ones, yet. She is a shapeshifter, often taking the form of either a feral 3 tailed fox, a humanoid one or a human like fox eared, fox tailed girl with fox eyes and fangs, as if she cannot take ful humna from but can do it to hide in their realms, realms she can access through a secret gate her people have managed to restore.
Right, keep in mind that in this universe, everyone can turn into anything. This means that except in small communities like the one Sephiria came from, there really is no such thing as being normal or blending in. It's like New York City, people will overlook anything because it's really no more unusual than the crazy homeless guy just down the street.

By similar merit, it is certainly within reason for Sephiria and even her entire clan to be (or at least look like) kitsune. Islands of Infinity really does mean infinity and you get all sorts of cultures that people come from, including the one you described. However I should point out that this gate you're suggesting is rather complicated magic/technology/whatever and is really not something you could easily carry around. As such whereever this gate is, it would be stationary and probably hidden. You wouldn't be able to use it as a quick escape because it's just impractical and people WOULD find you anyway by following you. You're not allowed to be from the advanced hidden civilization that beats the pants off of everyone else in advancements because that's ridiculously unbalanced.

She often wears black clothing, sometimes some red and gold are mixed in, but generally black, when in her humanoid forms. Her hair is long, black, with fiery red tips, she has tribal patterns in her fur, they become tattoos in her almost human form. her fur is standard red fox style witha white ehar pattern on her butt. her tails are somewhat longer and move more elegantly than a normal foxes. her eyes are sky blue, glow amber when she's in battlemode or when using ehr powers at max level. She has a sometimes playful, sometimes hard temper, prone to being ticked off quite easily so yeah a 'fiery temper' pun intended. in ehr humanoid form she is tall and fit with a well curved bodyshape and ample 'endowments'.
Actually there's nothing wrong with this. Except what you designate as her powers which I'll get to in just a...
AFFINITY

Sephiria is known as a Kaaran Shaqui by her people, a Fire dancer. They are strong, agile, nimble female warriors trained in the fire arts of bending, creation and transformation, able to wield fire in all its forms from a fairly early stage, with varying degrees of success, Sephirira has mastered bending to the point where it si second anture to her, she can gnerate heat and fire at will, up to the heat needed to melt even  the strongest of alloys but ahsnt yet mastered the flow needed to destroy anti fire magicka enchanted objects. As for transformation fo fire, she has a good basis on magma and embers, she can wield lightning but only for short periods as she cannot keep it stable for long. She can create weaons out fo erh fire enegry aswell, but not for long periods of time and no ranged weapons,  only meelee, as it drains her.
Right, this is where shit hits the fan. I completely nerfed the magic system of this universe because everyone can turn into anything and I didn't want there to be a ridiculous overbalance. You can certainly turn into fire, and if you're clever about it I'll even let you get away with generating obscene amounts of heat if it originates from your internal systems and you consider that it's a lot like an intense workout where it's difficult and sucks up energy.

However bending and creation are really out of the question except on small scales. You could light or extinguish a torch from a distance or create small objects for short amounts of time. Transforming is really limited to just you so if that's what you meant, good. But if you meant turning one object into another... no, that doesn't work except again with the small changes for limited amounts of time. The main thing you need to remember for this universe is that MAGIC IS HARD!

EQUIPMENT

Two black bladed katanas with fire runes etched in them sheathed in an X pattern on her back.
1 black travel pack for medicine, food and other essentials.
2 combat knives, black bladed with fire runes etched in them.
1 Collapsible combat bow, scababrd and 20 arrows she can enchant with her fire powers for various effects.
Okay, magic is hard, but MAGITECH is not. I mean it is, but once made just about anyone can use it. This means that if you'd like, you can set up your knives and katanas to be a magitech set. I'm not entirely sure how you'd want to do that just yet and you'll have to tell me just what you mean by 'other forms of fire', but these seems like the best way to get you what you seem to want.

ClOTHING

Black trenchcoat with a hood, dark metal greaves and gauntlets, a lightwieght flexible protective vest under the jacket, over her shirt, belt, black combat boots, black comfortable flexible pants. Protective enchanted slowly self repairing bodysuit under her clothes. traditional Fire ktisune female warriors headband with ehr clans marking on the front, shinobi style.
I'm limiting everyone to only one enchanted thing at start up, so you may have to downgrade that equipment a little if you want the magic blades of fire. You may need to keep in mind this RP is more of a sandbox than an action combat so you really don't NEED a self repairing body suit and some of that other stuff. Design wise however, pretty much anything is allowed. Again... New York.

Localeout searching for an evil entity who murdered her entire clan safe for a handful of sages and children she managed to save who are now at the secret location of their gateway, she will not stop till her clan and family ahve been avenged as shes the alst surviving ambrose and the last kaaran Shaqui.

(hope this is ok as a charry ^^)
Aside from that you seem to have thought this through quite a bit although 'last of the [insert name here]' and 'mission of vengence' is kind of cliche. It works though and currently you are the character with most background story and motivation. The other people are really just wandering around so far. Just make sure you fix for compatability with this universe and you have a relatively solid reason to travel with the rest of the group when they're not seeking out the enemy of your clan and you should be good. Try to read through any posts I have made in the past that are terribly long because that's where I talk about things like magitech, travelling, laws of physics, etc.
Title: Re: Islands of Infinity OOC
Post by: Eritreus Dranajek on August 09, 2010, 10:08:11 AM
OK so she'll have the katanas be magiteck blades that can slice through damn enar anything without a strong shielding system, the clothing will be normal, including the underarmor, only its made of a strong felxible aqrmor that is ahrd to cut without the sue of magiteck blades. and thet ransfomring is more the use of the flame in different ways than changeing other items, like making it snake up a tree for a short momen,t jsut long enough to ignite it, type of thing aswell.

ill rework a proper cahrry prfile when i can sjut not feeling up for it right this minute
Title: Re: Islands of Infinity OOC
Post by: Stormkit on August 09, 2010, 06:58:36 PM
Basically your katanas are going to be lightsabers ^.^ Except with a difference appearance and without the laser hum thing. Although since they aren't made of constantly reforming laser, they can be broken and their own intense heat will start to affect them if you use them for too long. If that happens you'll need to recondition them before they'll work perfectly again.

As for the shaped flame thing, that's really not gonna happen. While your swords are in good condition you can throw fireballs by swinging (okay, lightsabers can't do that, but Link's sword can!), but no actual shaping except possibly the fireball looking like a immobile shape like a bird or something.
Title: Re: Islands of Infinity OOC
Post by: Jonas on August 10, 2010, 09:14:54 AM
Also: Don't take this the wrong way but you may want to try typing more slowly. The amount of typos you're producing is rather...imense.
Title: Re: Islands of Infinity OOC
Post by: Eritreus Dranajek on August 10, 2010, 10:07:59 PM
ugh...fine...sorry.

and ok so yeah she'll have the phoenix strike she can do as a last resort, a huge phoenix shaped firestrike with the blades, but its a one timer, after that, if she doesnt sheath the blades, they risk going kerflooey on her.
Title: Re: Islands of Infinity OOC
Post by: Stormkit on August 11, 2010, 02:34:13 AM
excellent, that sounds much better. I do encourage creativity and I am generally a fan of the completely out there nuttyness, but this is my first time GMing something like this so I'm trying to keep it relatively under control for now. And of course you should always remember that if you don't actually like the setting, no one's making you play it.

That's assuming the "ugh... fine... sorry" was at me limiting what you can do and not at Jonas asking you to spell properly which in retrospect actually makes a LOT more sense. Good spelling is generally appreciated though! ^.^;
Title: Re: Islands of Infinity OOC
Post by: Eritreus Dranajek on August 11, 2010, 07:14:19 AM
it was at my typomonstering.

Yeah ok so basically, all her gear is regualr except for the magiteck blades, she can shapeshift at will, like anyone, but prfers the forms i  spoke of.

For the gateway, it is in a set place, they discovered it in a secret location i am not about to disclose of, it can help them travel to other islands or other realms(dimensions) but they cant quite control it yet for that part, the in realm is fine tho, they managed to figure that out, using stones found there aswell, stones that are like remote controls for the in realm transporting.

that seem ok?
Title: Re: Islands of Infinity OOC
Post by: Stormkit on August 11, 2010, 03:35:27 PM
Oh you're thinking like a stargate where you can dial locations and stuff! Sorry, that's a little overcomplicated. For now lets just assume it's a static gate to gate thing. Both gate locations are hidden, the one far away and the other near where the events take place. You won't be able to get at it terribly frequently, but it's there for when you need it.

Aside from that, your character is set and now I just need to find a way to work her in. I'll pm you when I preform the insert post. It'll be similar to the first post I made which will dictate starting actions in a place conveniently located where you can find the others. Or you can do what Alias did and make that post yourself.

On a side warning for everyone, I have a family vacation soon and probably won't be paying attention to this RP for a week or two. My apologies for any boredom this might cause.