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Other Realms => Role Play Theater => Topic started by: Jonas on February 13, 2010, 04:08:39 PM



Title: DnD Signups
Post by: Jonas on February 13, 2010, 04:08:39 PM
Ok. For the Dungeons and Dragons game. Please post here if you want to play, and include what race/class combinations you are THINKING of. What you post here is not what you HAVE to play, but it will give me an idea of what to plan for. Once again, only the PH and PH2 will be used, as well as races from the MM and MM2, but I am very lenient with flavour changes.

Link to the info post: http://crimsonflagcomic.com/forum/index.php?topic=261.0


Title: Re: DnD Signups
Post by: William Swiftfoot on February 13, 2010, 04:10:54 PM
Ill Play! Planning to make a Kenku. Class will most likely be Warlock unless we have too many Strikers.


Title: Re: DnD Signups
Post by: Dragyn on February 13, 2010, 04:16:47 PM
I'll probably play, pending random changes of opinion or unexpected events.

Racial Preferences:
          Dragonborn (Surprised?  Anyone?)
          Longtooth/Razorclaw Shifter

Class Preferences:
          Warlock, Shaman, Wizard, Druid, Barbarian, Warlord, or Cleric.   I'm not very picky.

Honestly, most of what I've played so far aren't in the PHB or PHB2, so I'm willing to do whatever.  I'll wait 'till others start deciding, and try to round out the party.


Title: Re: DnD Signups
Post by: Digital Vulpine on February 13, 2010, 06:51:56 PM
I'll be joining up.

Race: Most likely human, though I may consider Eladrin for the teleport ability and DEX bonus.

Class: I'm considering Ranger or Rogue, depending on the composition of the party, and which one looks like it will give me a better/more entertaining build.


Title: Re: DnD Signups
Post by: alephgon on February 14, 2010, 12:36:27 AM
Okay, I am in! x3 And in this case i would be a Dragonborn (or a race that can fit my dragonsona) Shaman or Fighter, depending if others will be fighters or shamans, and also i dont know if this will be run at the forums or in a live chat ?W?


Title: Re: DnD Signups
Post by: Kampkraft on February 14, 2010, 01:22:39 AM
I'm bored so I think I'll sign up. I already have a sheet up if you want to look at it.


Title: Re: DnD Signups
Post by: Stormkit on February 14, 2010, 03:13:11 AM
Sounds fun. I don't know how far my interest will keep (it probably depends on how we're going to do this) but I'm looking at Fey Sorcerer and sorta drooling with awe. I get similar feelings for Wildblood Warden and Control Wizard. While thing like Shaman and Druid are cool, ultimately I feel they just aren't things I would want to play. As for class? That's still up for debate and depending on which class I choose.


Title: Re: DnD Signups
Post by: PMX on February 14, 2010, 08:53:08 PM
I'll be happy to play. I downloaded the rules and will read them. I've played warhammer with some friends before. Anyway...

Racial Preferences:
          Bear

Class Preferences:
          Warlock, Shaman, Wizard, or Druid (not picky)


Title: Re: DnD Signups
Post by: William Swiftfoot on February 14, 2010, 09:11:04 PM
PMX: remeber this is 4e, so unless you have a unofficial you think Jonas would like I don't think a bear will work.

It looks like were full up so, lets get party setup started. It looks like we aren't heavy on strikers, so I will be making a Kenku Sorcerer(decided to try that instead of relying on the warlock)


Title: Re: DnD Signups
Post by: Jonas on February 14, 2010, 09:59:55 PM
Yea, going to close signups unless someone drops out. Oh, and I've drawn up some furry races that can be used. Catfolk are self-explanatory, Hounds are dog-people, Raki are raccoon-people, and Vale are fox-people.

Should mention that Vale are native to the feywild (like eladrin), and Hounds trace their roots back to magical experiments meant to produce better slaves/servants.

Would prefer if everyone finalized their race/class choices. I didn't mention this before, but if someone wants to have a warforged character be a robot anthro (like virbot, for example) then that's fine.


Title: Re: DnD Signups
Post by: alephgon on February 14, 2010, 10:12:27 PM
Well, I am decided here x3 I will be a Dragonborn Shaman! will try to help the party with all i can x3 Just need to read well the rules and fill the character sheet @w@


Title: Re: DnD Signups
Post by: Kampkraft on February 15, 2010, 01:35:32 AM
Andrei Nikitin (http://www.myth-weavers.com/sheetview.php?sheetid=185755), Human Wizard
Init +4 HP 21/21 Bloodied 10 Healing Surge 5 ( used /6)
AC 15 Fort 11 Reflex 16 Will 15 Speed 6
Str 8 (-1)  Con 11 (0)  Dex 10 (0)  Int 20 (+5)  Wis 14 (+2)  Cha 10 (0)


Title: Re: DnD Signups
Post by: Stormkit on February 15, 2010, 02:28:06 AM
Durn it Kenku, I was going to be a sorceror >.<

For that matter I probably still will be since off all the classes that one speaks to me most (with Control type Wizard being a fairly close second). As for race, that might still depend on a few things. First of all, what are the primary differences of the four things you came up with compared to the other races? (stats and abilities and such)


Title: Re: DnD Signups
Post by: Jonas on February 15, 2010, 09:58:39 AM
there is a .rtf file attatched to the post I made about the furry races


Title: Re: DnD Signups
Post by: William Swiftfoot on February 15, 2010, 10:39:24 AM
Durn it Kenku, I was going to be a sorceror >.<

For that matter I probably still will be since off all the classes that one speaks to me most (with Control type Wizard being a fairly close second). As for race, that might still depend on a few things. First of all, what are the primary differences of the four things you came up with compared to the other races? (stats and abilities and such)

Well, if you want to go sorcerer, I can go Warlock. I could also go Bard if 2 leaders and 2 strikers would be better than 3 strikers and 1 leader.


Title: Re: DnD Signups
Post by: Dragyn on February 15, 2010, 02:20:54 PM
Looks like we're set for strikers and controllers, So I think I'll make a Paladin, as I haven't tried a defender or a leader class, yet.

As for race, let's see...lemme' look over these new races of yours...

Catfolk...is that based on the 3.5 Catfolk from Races of the Wild?  Seems awful similar...

"Raki Focus: Your Passive Perception increases by +3 for the purposes of noticing shiny objects."

Nice.  :P

But...shouldn't Raki Mobility's header be red, since it's an encounter power, not green, like an at-will?

Anyway...

I'm gonna' try a Catfolk Paladin, Hard-Modding my stats in the Character Editor...Let's see how this works out...

Hmm...took a bit to sort a lot of that out, but...

Play Data Card (http://beastling.xepher.net/canon/CFDnD/SyndrenL1.png)

Note that I'm going with the Dex bonus, even though the Strength would likely be more useful, 'cuz I'm certainly not a big cat.


Title: Re: DnD Signups
Post by: Geary on February 15, 2010, 04:01:36 PM
I think I'll try to join, after figuring out what means what, preferably as a Rouge


Title: Re: DnD Signups
Post by: Jonas on February 15, 2010, 04:02:32 PM
Raki Mobility is an at-will. I think I made their other bonuses either weak enough or more specialized enough to make up for it. You'll notice, for example, that Hounds have no racial power but a number of very useful innate abilities. I also just stole the Catfolk name from RoW, any other similarities are coincidental.


Title: Re: DnD Signups
Post by: Dragyn on February 15, 2010, 04:44:16 PM
Well, if Raki Mobility is at-will, then it should've said so in the class feature, instead of "as an encounter power".

(Done nitpicking...for now)

Coincidental or not, it's similar enough to feel familiar to me, so I went with it.


Title: Re: DnD Signups
Post by: Digital Vulpine on February 15, 2010, 04:47:33 PM
     Alright, I've got complete Rogue and Ranger builds.  The ranger build has a higher damage potential and the rogue build has more skills, but they both look pretty good so the final decision will depend on who else joins.  Looks like the party in general has pretty good damage potential with all these magic types, so I'll probably be a rogue.

Stat printout courtesy of Pathguy's 4e character generator.

For those of you still working on your builds, it's at http://www.pathguy.com/cg4.htm (http://www.pathguy.com/cg4.htm)

Background story(-ies) to be completed soon.

PS: I really shot myself in the foot when I made a musket cost 75g.   XD

Edit: Preliminary backstories have been added.  I may add details as I find out more about the campaign.
As much as I'm starting to like my ranger, I'm probably going to play rogue so we'll have someone who can disable traps and serve as a resource acquisition specialist.


Title: Re: DnD Signups
Post by: Jonas on February 15, 2010, 05:47:37 PM
Current roster is as follows:

Aleph: Dragonborn Shaman (leader/defender)

Kampkraft: Human Wizard (controller)

Stormkit: Sorcerer (striker/controller)

Kenku: Kenku warlock or Bard (leader/controller)

Dragyn: Catfolk Paladin (Defender/leader)

Digital Vulpine: Human Rogue or Vale Ranger (both strikers)

Tvorsk: Vale Fighter (defender/striker)

For those undecided, it does not appear that your class choice will have a make-or-break impact. Please do not feel any pressure base on group makeup as all important roles are successfully accounted for.


Title: Re: DnD Signups
Post by: Tvorsk on February 15, 2010, 06:09:00 PM
You know... I'm pretty sure that you won't want me in here, especially considering that I'm still quite overwhelmed by the rules... But as Digital linked that neat generator, how could I not try to do a lame attempt at a Vale Fighter (however stupid that sounds)? {:P

EDIT:  File deleted, re-posted at further down the topic.


Title: Re: DnD Signups
Post by: Jonas on February 15, 2010, 06:35:42 PM
It's not supid. Vale of a +2 to Con, which is important for fighters. Anyway, 4e is setup so doing something like making a vale fighter (or half-orc wizard) is a valid option.

Oh, and if everyone else who signed up wants to write their chars a backstory that can help plant some seeds of further adventures beyond the ones I have planned. In any case if you don't give me some inkling of your char's history you'll be slapped with a cliche reason for grouping together (the horror!).


Title: Re: DnD Signups
Post by: Dragyn on February 15, 2010, 08:11:12 PM
Well, I've got an old story about a catfolk paladin...might borrow that, though it's more "Fallen Paladin" material...

Come to think of it, 4th edition allows for that...could be fun...

Let me just dig that up...might need to change a few details (like the names).

Actually, that would be a fun character to throw in with you lot.  I'll use his old name, and assume he picked up some Plate Armor sometime since...

Well, Here (http://beastling.xepher.net/canon/writings/Fraythik.html).  Let me know if that works for you.


Title: Re: DnD Signups
Post by: Stormkit on February 15, 2010, 09:22:24 PM
Well he may be thin, but he's certainly tall enough to be one of the bigger cats. I don't see why you can't use the +2 strength instead of +2 dex. Anyway, as for me I think I'll be using catfolk as it compliments sorceror very nicely (plus it lets me use my lynx fursona :p). Anyway, when you said sorceror, in your description there were mentioned two power sources that the book didn't cover, storm and cosmos. Where do I find the information for that?


Title: Re: DnD Signups
Post by: Jonas on February 15, 2010, 09:52:32 PM
They are in the Arcane Power supplement. I will allow their use, but it would require you to give up the ability to use one of the PH lines (wild magic or dragon magic). I plan on gradually allowing the Arcane/Martial/Divine supplements later on, so if you want to look at them beforehand you'll have to look on your own. I don't want to add the pdfs to the list and overwhelm people.


Title: Re: DnD Signups
Post by: Stormkit on February 15, 2010, 10:51:20 PM
That was generally assumed I thought. You would only draw power from one source after all. So does this mean if I check their use and like what I see I can start my character with one of those two instead?


Title: Re: DnD Signups
Post by: Dragyn on February 15, 2010, 11:47:04 PM
If that's the case, I might just change some of my feat/power choices to include the Divine Power versions.

I'm still gonna' treat Dragon Magazine as off-limits, though.  Just for everybody's convenience.


Title: Re: DnD Signups
Post by: William Swiftfoot on February 16, 2010, 12:21:33 AM
Decided to balance stuff out and have 2 true leaders. Krim Kree, Kenku Bard is ready to go.


Title: Re: DnD Signups
Post by: Geary on February 16, 2010, 01:59:24 PM
After figuring out what seemed to be the best choices (what little value that means coming from me), here is my character, Naito Sartain (http://www.myth-weavers.com/sheetview.php?sheetid=185870), who's name makes me think of Bioshock.


Title: Re: DnD Signups
Post by: Digital Vulpine on February 16, 2010, 04:17:53 PM
     I guess that makes me a ranger.  Legatus, Vale Ranger locked and loaded.  One question though:  Does the Vale's resourcefulness attribute stack with their Arcana and Insight skill bonuses?  (ie do I get the +2 racial bonus and another +2 because they're untrained for a total of +4, or just +2 racial bonus?)

Legatus' file has been updated with his racial abilities integrated with the appropriate sections, and a little extra description under the "More About" section.  For convenience, it is attached to this post.

Edit: Okay, no stack.  File updated accordingly.  Thanks.  {:P


Title: Re: DnD Signups
Post by: Jonas on February 16, 2010, 04:24:49 PM
No, the two don't stack. That places it too close to the +5 trained bonus.

As for those enquiring about the Power supplements, I'm going to be relooking them over today and tomorrow and may just let them be used from the get-go depending on what I find.


Title: Re: DnD Signups
Post by: Jonas on February 16, 2010, 06:10:35 PM
Good news, everyone! I have decided to allow the Power supplements starting from level 1. They have been added to the files from my link on the other DnD post.


Title: Re: DnD Signups
Post by: Tvorsk on February 16, 2010, 06:54:37 PM
So, well... I filled in equipment, bonuses (thanks for reminding me of them, Digital) and, well, wrote the worst, most cliche-esque history you ever saw... {:(

... does the fact that I never wrote anything like that will be considered a valid reason to ease down the punishment?

Anyway, I'll be right here, and the pie stand is on the right. Have fun, aim accurately!

Edit: Oh great... I HAD a bug in that sheet. >.<


Title: Re: DnD Signups
Post by: Jonas on February 16, 2010, 06:57:04 PM
*comforts Tvorsk*

You've also just reminded me of something: Your dex/int modifier is ONLY applied to your AC if you are NOT wearing heavy armor.


Title: Re: DnD Signups
Post by: Tvorsk on February 16, 2010, 06:59:29 PM
Makes sense... probably... but can you clarify which modifiers do you mean? The racials for Vale are Con/Int, and it wouldn't make much sense to lose Con in armor, would it...


Title: Re: DnD Signups
Post by: Dragyn on February 16, 2010, 08:37:32 PM
Ah, he means that the bonus that having a high dex or int gives you doesn't apply if you're in heavy armor.  Your Dex/Con/Int will stay the same, only your AC will change.


Title: Re: DnD Signups
Post by: William Swiftfoot on February 16, 2010, 10:09:27 PM
To be even clearer, in 4e if you are using light armor, its Reflex+Armor+10. If you are in heavy armor there is no reflex bonus.


Title: Re: DnD Signups
Post by: Dragyn on February 16, 2010, 10:16:25 PM
...Clearer to some, maybe, though not me.

I think this is a link to the Myth Weavers version of my character: Linky (http://www.myth-weavers.com/sheetview.php?sheetid=186198)

Let me know if it didn't work.  If it did work, feel free to give opinions/criticisms.


Title: Re: DnD Signups
Post by: Kampkraft on February 16, 2010, 10:17:03 PM
Link's not working, maybe put the URL in?


Title: Re: DnD Signups
Post by: Dragyn on February 16, 2010, 10:17:50 PM
Heh.  Caught it same time you did.  Should work now.

(Ninja'd right in there, didn't ya'?)


Title: Re: DnD Signups
Post by: Kampkraft on February 16, 2010, 10:26:02 PM
Heh.  Caught it same time you did.  Should work now.

(Ninja'd right in there, didn't ya'?)

My Init is +20 :p


Title: Re: DnD Signups
Post by: William Swiftfoot on February 16, 2010, 11:09:58 PM
...Clearer to some, maybe, though not me.

I think this is a link to the Myth Weavers version of my character: Linky (http://www.myth-weavers.com/sheetview.php?sheetid=186198)

Let me know if it didn't work.  If it did work, feel free to give opinions/criticisms.

Sorry, basically your reflex is equal to the greater of dex and int plus 10. If you're wearing light armor, you add that reflex bonus to your armor and shield bonuses for your AC. If you're using heavy armor Your Reflex bonus to Armor class is effectivly 0.

Also Tvor, why no shield? I understand it if you were using a two handed weapon, but one handed it just seems kinda wierd.


Title: Re: DnD Signups
Post by: Stormkit on February 17, 2010, 03:54:37 AM
storm sorceror would be more tempting if they didn't automatically assume lightning. I think I'll stick with fey after all. I'll be going with the light build type, but I may model my character off of Cosmo (snow leopard instead of lynx) cause that's so much more appropriate to the character. Due to classes and stuff I won't be able to finish making the character until later so I hope you'll bear with me ^.^;


Title: Re: DnD Signups
Post by: Tvorsk on February 17, 2010, 08:11:00 AM
Sorry, basically your reflex is equal to the greater of dex and int plus 10. If you're wearing light armor, you add that reflex bonus to your armor and shield bonuses for your AC. If you're using heavy armor Your Reflex bonus to Armor class is effectivly 0.

Okay, so while talking with Jonas last night, I've found the following passage in PH1 on page 212 of the book (which might be slightly offset from the PDF page number in whatever copy you use):
Quote
When you wear light armor, you add either your Intelligence or your Dexterity modifier to your Armor Class, whichever is higher. Heavy armor is more restrictive, so your natural agility matters less. When you wear heavy armor, you don’t add an ability score modifier to your AC.
Is that what you mean? There's also Reflex Defense, that gets an Int or Dex (whichever's larger) bonus to the base value... but the PH doesn't mention any cases when this bonus is canceled. Yes, same page 212 says
Quote
If you wear armor you’re not proficient with, it makes you clumsy and uncoordinated: You take a –2 penalty to attack rolls and to your Reflex defense.
But that's a different thing altogether.

Also Tvor, why no shield? I understand it if you were using a two handed weapon, but one handed it just seems kinda wierd.

Honestly? I don't like shields... and I can't imagine fighting with one. {:(;
In any case, it's not a total waste (just an almost-total one), as the hammer can be used in two hands for a (lousy) +1 damage bonus.


Title: Re: DnD Signups
Post by: William Swiftfoot on February 17, 2010, 11:20:02 AM
On AC: yea thats what I mean *sweat drop* the second bit is just penalties to skill checks.

Outside of that, may I suggest then to use a Maul with Two-Handed experitise? I mean, if you're basing it off your fursona, you're hammer seems big enough to be one.